1.
Click on the Material
and select the Material #1 rename it Cream and enter the following parameters
: (as show in the previous tutorial).
Ambient (RGB) : R:100, G: 85, B:
75 Diffuse (RGB) : R:250, G: 240, B: 220
2. In the Material Editor click
on Maps button to open the maps rollout then click on the None button
related to Bump and choose Bitmap from the Material/Map Browser. Now click
on the long Bitmap button under the Bitmap Parameters and select the following
file: Paper.jpg from the Maps folder in the 3dsmax directory
Click on Go Back to Parent
and enter a 150 to
the bump Amount 
3. Select the Ice Cream Shape
then go back to the Material Editor and select the material Cream then
click on Assign to
assign the material to the shape.
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