Rocket
Impact (indirect)
To determine the effect of indirect rocket fire, the Off-Board
Indirect table is used. Determining the impact point is the
same as in On-Board Indirect, but in this case, the impact point
is re-designated every turn whether the point is adjusted or not.
The amount of adjustment is doubled, and the impact radius is
16" (8" in 1/285). The number of rockets fired is the
ROF factor number on the table. For more than 20, roll as many
times as required to make the total (e.g. twice on 20 for 40 rockets).
Rocket Impact
(direct) 
The gun firing procedure is not used. It is assumed that the rocket
or rockets will miss the target. Resolve the fire as above, but
use the On-Board Indirect HE Fire table and the original 12"
radius. Refer to the HE Firepower table also.
  Mortar
Fire
All indirect (spotted) mortar fire is resolved as On-Board Indirect
fire. If the fire is direct, the firer has the option of the rounds
landing within a 4" radius circle (use the Missed Direct
HE table) and firing during the Direct Fire Phase, or an 8"
radius circle (use the On-Board Indirect table) and firing during
the Artillery Impact Phase. Mortars may be adjusted a maximum
of 48" per turn without a one-turn firing delay. Each mortar
unit has a listing on the Mortar Data Sheet. Note that except
for the very large ones, mortars are fired in groups (even though
they are represented by only one game piece). Maximum and minimum
ranges are listed, as well as the firepower of the crew if the
position is attacked.
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