Deirs (no not Bambi) are depressions that
are hull down one unless otherwise specified.
Wadi - played as is.
LOS must be checked.
Plotting - There will be no plotting except for
"op Fire" including MG's. The judge will roll a die - odd Axis, Even - British
to determine who moves first each turn. All other actions are simultaneous.
Special "REACT" rule (Flee or Fight) - Map turns
only
If while moving on the map, two opposing units move within LOS of each other (with
visibility rules) their options are to:
A. Move back out of sight IF enough movement left, without firing;
B. Fire & Move IF enough movement left;
C. Stand and Fire.
If "B" or "C" is chosen and a unit is destroyed, and if no other
friendly units are in LOS of the enemy unit, no report can be made to other units by the
destroyed unit.
If the choice was to fight, or units could not move out of LOS, then the units are
placed in the proper location on the board if both survive. However, if unit(s) choose to
move out of LOS and manage to do so without moving into the LOS of another enemy unit, the
pieces are taken off of the board and map movement continues.
EXCEPTION - If the identified unit is a stationary unit such as a gun emplacement,
then that unit remains on the board as its location has been identified unless it is
limbered and moved.
Penalties:
"B" - DRM +45 plus all other modifiers
"C" - DRM +35 plus all other modifiers
No rapid fire.
Blowing Sand effect on LOS/Movement
Movement LOS + 3 inches if the unit is capable of.
LOS
5 inches until 1st map contact plus 4 moves - contact starts turn "1"
Turn (6) - 10"
Turn 10 - 15"
Turn 15 - unlimited
Listen and you shall hear: (Map phase)
Emplaced squads and gun crews are not hindered by the sound of their own engines and
therefore should be able to hear the sound of enemy engines even though they cannot be
seen. Thus a squad can hear engines LOS plus five inches up to 15 inches. This alerts the
units to the presence of the enemy and eliminates the "React Penalty." However
it is still react and no rapid fire can be taken when an enemy is spotted. All other
modifiers are in effect.
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