Brave New World ModPack

Changes to Units


The units have seen a major overhaul; aside from those found in the Archer varient of the Fascist Patch, the following new units appear in the Brave New World ModPack.

Unit [prereq] Image Attack Defend Movement Cost Notes
IntSec Agent

[Totalitarianism]

8 5 2 60 shields free support for The Party
CyberGrunts

[Robotics]

7 4 3 80 shields can paradrop, ignore ZOC and attack air!
Mecha Inf.

[Labour Uni.]

8 6 3 70 shields 9 def vs. units with move=2
Tesla Coil

[Superconduct]

0 8 1 120 shields if it moves and ends up alone, it dies.
Mobile Tesla

[Teslas' The.]

14 4 4 160 shields loses health each turn, like a helicopter
Tripod

[War Mach.]

12 6 4 160 shields
Floating Fort.

[War Mach.]

16 16 5 180 shileds cannot shore attack
Peacekeepers

[B N W]

6 6 2 80 shields many special abilities; see Civilopedia

In addition, many units have been renamed, and some have different prerequisites. Again, reference to the online Civilopedia is highly recomended.


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