Whispers on the Wind: Finale

7/9/96

WHO
Player Name On For Idle Doing
Quiet 00:06 4s
Kate 00:35 2m
Whitestreak 00:37 4m Saying Goodbye.
Anubis 01:12 1m The End of an Era
Scott 01:18 1m BringMeMyBroadswordAndClearUnderstanding
Sekhmet 01:37 7s Hope has a home when the heart is free
Dylan 01:46 5m Spirit of the Wind, carry me
Sepdet 01:52 0s Et iter ad astra...
Wayfinder 02:04 3m Slowly I become One with the mud
Joseph 02:14 6m
....
46 Players logged in.


Lonely Hilltop
Contents:
Flowers
Set.
Pack> Sepdet puts in the Enya and waves.
Joseph steps out of the treeline to the north.
Joseph has arrived.
Sepdet is nestled down in the wet grass on her belly, looking northward and singing quietly with the birds settling down for the evening.
Wayfinder steps out of the treeline to the north.
Wayfinder has arrived.
Wayfinder pads in, wandering a bit aimlessly, immersed in some deep thought or another.
Sepdet's singing rolls down off the hilltop like rain, quiet, unobtrusive, relaxed. She sits up as she catches scent and sight of the others, rubbing her eyes as if she'd been asleep, though certainly she could not be humming so if she were.
Joseph turns to see Wayfinder follow him up the northern slope. Waiting for her, with a smile on his face, the Wendigo then continues up to crest the hill and walk toward the Strider.
Paul steps out of the treeline to the north.
Paul has arrived.
Wayfinder chuffs a low greeting, and follows after Joseph, seemingly content to trail behind, a bit wearily.
Dylan steps out of the treeline to the north.
Dylan has arrived.
Paul moves out from the treeline towards the hill, whistling softly to himself.
Dylan walks in slowly, with less than his usual simple pleasure in his surroundings. For once, he seems to be focussed inward, rather than outward, and it may have something to do with the letter he is carrying in both hands, as though it were heavy.
The twilight is calm and hot with only a bare whisper of wind from the southeast, unnoticeable within the forest, barely strong enough to rustle the long grass atop the hill. The flowers are untouched by this breeze.
Sepdet gets to her feet and walks down the hill to catch up with them, tugging on one of Dylan's braids playfully, looking down at what he's holding.
Paul smiles at the spontaneous gathering of his packmates, and warbles a cheerful greeting as he joins them.
Dylan turns to Sepdet with an immediate smile, though he still seems a bit distracted. After a moment he gestures to the letter and says, wonderingly, "He forgives me."
Wayfinder pants a little in the heat, turning her face toward the slight breeze. One of her ears flickers towards Dylan, catching his words.
Joseph pauses to give Wayfinder's ear a scritch. Looking up, he sees what Dylan holds and asks, "Your brother?"
Dylan nods. "He hadn't...spoken to me, since I left. I wrote to him...again. And now he answers."
Sepdet blinks and tilts her head, as if trying to catch a scent. Then she nods, squeezes Dylan's wrist, and steps away, a curious mixture of understanding and distance in her gaze as she turns back to the forest.
Paul's smile broadens and he murmurs, "Congrats!"
Wayfinder notes, quietly. Wind calls, this one thinks.
Joseph echoes Pauls' sentiment, smile widening in honest pleasure. "Washte, kola."
Dylan inhales slowly, and his focus settles into place. His smile grows less distracted, and her turns his face instinctively into what little breeze there is.
The wind picks up quickly while the group talks, atop the hill, whipping the grass this way and that. Only the flowers are untouched by the wild dance of the grass near its summit.
Paul cocks his head at Wayfinder's words, and then quickly looks towards the whipping wind on the hilltop. He murmurs, "Maybe this time we'll be light enough to fly? Or at least have light enough hearts to try?"
Sepdet's own currents are silent now. Hesitantly, she picks her way up to the top of the hill, moving with that animal-like deliberateness which is her habit, and raises her hands to the sky to spread her fingers and let the air run through them.
The air feels like silk running through your fingers, occasionally tugging upon this one or the other. Not playful. Insistent, perhaps.
Wayfinder's ears prick forward, weariness falling from her like water shed from a duck's back. She howls a quick, joyous greeting to the wind, and tries to follow the grass-dance.
Joseph turns into the growing wind, tasting it. A faint smile curls his lip at Paul's words and he nods. "Time to try, either way." he looks in turn to each of them, his gaze finally settling on the distanced Strider.
Dylan comes forward to Paul's side. He says softly, "If what was needed was to release that which weighed us down..." His fingers turn the letter over, and he does not finish his sentence, while the wind whips through his long hair, tugging it as teasingly as a packmate. "Yes."
Paul walks up the hillside, trying to put aside thoughts of family and friends from the past, and focus only on his newer family. And the good times of the last year.
Sepdet grins finally, breaking her silence with a soft trill in answer to the air's urging. We're coming! Her eyes dip from one packmate to another, then to the stone, which she squares off to face and step through.
Dylan is at Sepdet's heels.
Moving through the Gauntlet is, tonight, like walking through an open door. Almost without resistance.
Dylan dropped letter.
Slick contemplates her reflection in the gleaming side of the stone.
Joseph senses "Sepdet is just sunk into feeling so much she's not speaking. Something about Dylan's letter bothered her, and she stepped out for a moment to cast it away."
You start to reach through the umbra.
Sepdet contemplates her reflection in the gleaming side of the stone.
You enter the umbra, with a feeling as though passing through some kind of membrane. Colors jump into brightness and contrasts sharpen.
Sepdet seems to shimmer momentarily, and then vanishes.
Umbra: Hill of the Stone
Obvious exits:
North South
Dylan seems to appear as though emerging from some kind of pool of invisibility, head appearing first and the rest of the body following.
Dylan has arrived.
[and so on...]
Paul slides through the gauntlet with a gasp, eyes widening a little with the thinness of the Gauntlet.
Dylan emerges into the umbra with empty hands, but that cannot trouble him on a night like tonight.

Pack> Dylan grins. So I'm a litterbug. It wasn't dedicated. :)
Pack> Paul says "Makes sense to me."
Pack> Sepdet remembers the trick last time was how to reach _up_ into the clouds. And guesses that we must use what we learned in the caves, to sing high.
Pack> Dylan says "It's dest_okay, anyhow. You think? I thought maybe we had to let go of whatever smacked us in the face in the silver river. Your way is easier. :)"
Pack> Sepdet grins. "Well, we can try all of the above, when the time comes..."
Pack> Dylan grins. Who wants to lead?

There is no guessing, no hunting. Though the umbra is dark, with only faint traces of Moon Paths lit by Luna's shadowed face, the way is clear: neither south, nor east, nor west or north, one path shines brighter than the rest and twists and turns in its own wild pattern as it ascends into the umbral night.
Wayfinder dances about a bit on toe-tips, eager to follow wind's call. She makes for the path without hesitation.
Dylan follows his tribemate, eyes gleaming.
Paul whistles a short, high pitched interrogatory, perhaps of the wind itself, as hemoves just a step behind Wayfinder to the ascending path. Eagerness obvious in his every movement.
Sepdet reaches for Joseph's hand, falling in behind with one quick glance back and a smile at the hilltop which has been gate for so many things fair or frightening, these last few months.
Though not hard to find, the way is steep and the path tiring as the pack starts to ascend.
Joseph watches each in turn set out and falls in behind the others with Sepdet. His step is cheerful.
Sepdet eases into the simple melody of an old harvest-song, original words largely lost or forgotten, to aid the stiff work of climbing.
Wayfinder's steps are unusually light, as she seems almost buoyantly tireless in climbing the path. On an on she toils, pausing the odd time to make sure packmates follow. Her tongue lolls and eyes gleam bright with curiousity and...contentment?
As you walk, each footstep brings back a memory of younger days. Memories as a young metis. Memories of growing up. Of a time before your first change. Of the anger and the shame of what you were and the pain your mother bore. Of your time among the Gnawers. As you ascend, you ascend through memories of successive stages of your life, growing older with each step until you near the top. The strongest memories are, it seems, the greatest pains you bore. All except for any grief burned away in the river of silver a month or more back -- a grief you hold no longer.
Paul's expression hardens as the climb continues, bearing up under the vivid images of past pains. He seems to be doing his best to stay cheerful, perhaps leaning heavily on hopes of future happiness to counteract the tendancy to darker thoughts.
Wayfinder grows more solemn as she progresses, but the contentment does not fade, nor does the curiousity. As difficult as the memories are, she bears them serenely.
Sepdet's voice falters twice, and the second time, even though her step is slower, she drops back into a variation of her child's lullabye that echoes oddly in the strangely rarefied umbral air.
The ascent itself takes what seems like hours, though time flows like cold honey this night and it is so hard to tell. The clouds are so far above but they move closer with each step.
Dylan's eyes darken. After a time, he pulls out his flute and, as he walks, plays a soft - almost inaudible - tune that might be a lullabye, or perhaps a child's dirge. It does not match Sepdet's song, but it does not conflict with it, either.
@tel #4058
Umbral Mountain Peak(#4058RJ)
The wind has scoured this mountaintop with fingers of dust over countless millenia, wearing smooth its harsh stone edges to a rounded peak. The cloud cover is low, extremely low, tonight. Entwined in threads of mist that hang like a jellyfish's tentacles, they hang like pregnant balloons just out of reach, less than twenty feet above your heads.
Contents:
Dylan
Wayfinder
Joseph has arrived.
Paul has arrived.
Long distance to Dylan and Slick: Sepdet eeps, getting odd flashbacks to the airborne tentacle bane of one of BR's old, old plots, the one with the dead pigeons. It turns out the Wind we've been following is really the puppet master, luring us up into the sky to devour us!
Dylan pages to Sepdet and Slick: AAaaaauuuuugh.

Slick pages to Paul, Joseph, Sepdet, Wayfinder, and Dylan: By the time you reach the peak, your thoughts are your own again. Though old memories once faded are now vivid and undeniable, they mean to you whatever you make of them. They are fresher now, is all, however that affects you if it does at all.
Wayfinder surveys the peak, thoughtfully.
The wind is strong here. It has, over the last few hundred feet, increased four or fivefold. It whips about the mountain peak on which the Moon Path has deposited you, tugging at your clothes and your hair.
The flutes voice passes through the grieving song and comes out, like coming into sunlight. It lifts, bubbles joyfully into the present, and then slips into silence. Dylan puts the flute away - his eyes clear, grave, and content.
Paul lets out a deep breth, and looks up at the so close clouds hopefully. Arms outspread, he throws his head back, and whistles an ascending scale into the teeth of the wind, again questioning what the winds would like of them.
Sepdet stands looking up at the mist, half-tipped face lined by echoes of all the masks she's worn: hungry scrounger, wiley street rat, innocent wide-eyed cub, mad broken wild creature, haunted Harbinger, patient Strider, hope. For a moment she is silent too, listening to the shifting currents hear, and the breathing of packmates nearby.
Dylan leans down and puts his hands against the bare stone, then reaches up toward the beckoning clouds again, head tipped back to let his long hair unravel into the wind. He is silent for a moment, listening.
Joseph stands among the others, letting the will of the wind sweep and tangle his hair as he squints against its force.
Wayfinder eyes the clouds, and looks down the mountainside. Looks up, back down. Considers for a moment more, then leaps upward as far as she can.
Wind is wind and it does not answer questions, only swirls in thoughtful strength about Paul's whistling and carries the sound off into the sky.
Wayfinder's leap carries her perhaps halfway to the clouds before gravity exerts its inexorable strength against her ascent and drags her down to the mountain peak again. Her feet slip, momentarily, but the peak is not so steep that she is in any real danger of falling.
Sepdet begins a low, husky humming, almost but not quite as random as the buffeting air, more complex than the simple melodies she's clung to along the way here. By degrees she starts to push the chords higher in pitch ever so slightly, note by note. There are no latent questions here, no prayers now, simply one voice drifting free.
Dylan looks away from the sky long enough to see how he and his packmates are standing, and then he draws closer, pulling the group that much more together, until he can feel the faint heat lifting from his companions' bodies. He looks up again, and joins his voice with Sepdet's - an octave below, but rising with her.

Pack> Sepdet swaps tapes without looking at labels and "Et iter ad astra" starts playing from the deck. ("The road to the stars")
Pack> Paul thinks about each of us picking a Wind, and trying a sonata for it. See if we can find five themes that fit together well for each of the five winds.
From afar, Dylan giggles helplessly as she imagines Sepdet and Dylan singing that "B A bay, B E bee, B I bickie-bye B O boh, bicky-bye boh B U boo, bicky bye boh boo' song. After all, it rises progressively...
Pack> Sepdet ooos. "I like that. I'll wait a moment, though, see what effect this has..." she breaks off and gives Dylan a dubious grin.
Pack> Dylan looks innocent.

Wayfinder pants, and grins at her packmates a bit sheepish. She tilts her head back to join in: wolfsong threaded with joy and wonder, comradeship and belonging. And love, most of all.
Paul sets an arm around Dylan's shoulder, and holds out his other for a friend to slip under, his voice under Dylan's, adding another harmony to the ascending theme.
Joseph's voice comes last, a low sound wrapping the others into it as he lifts his chin up as the wind continues to toy with his fall of black hair.
From the west, judging by the sliver of Luna's face peeking through the cloud cover, comes a warm breeze in response to the music. It drifts over the tightly-knit pack bringing the tang of salt air but the mountain's shifting currents are fickle and it is quickly replaced by the same insistent wind that first tugged at your clothing when you stepped off the Moon Path.
This wind is neither warm nor cold. It just is. It tugs and pulls at the pack, individual members and the group as a whole. Clothing drifts upward, Sepdet's cloak blowing up about her face, but the five standing here are too heavy to be lifted in that way.

Pack> Paul says "Correspondences? East for Sepdet? North for Joseph? What are the cardinal associations for the wind? I think Wayf might be best for Umbral."
Pack> Joseph doesnt know much about how the garou view it. knows what the lakota think of each. yumni being the fifth son od tate, but er..nevermind.
Pack> Dylan says "Well...I suppose by the garou definitions, Dylan practically /is/ the west wind. That's why he looks east, I suppose. :)"
Pack> Sepdet ums at Paul, still not quite sure...wondering if, since this wind just _is_, planning and deciding cardinal directions and assigning little roles and labels doesn't follow the theme of "It just is. It tugs and pulls at the pack, individual members and the group as a whole." But I always have doubts...:) And so far, I've usually been wrong.
Pack> Dylan says "Except when you weren't. :) I'm not for dividing up just yet, I admit."
Pack> Paul chuckles. "QUite true, Sep. Paul tends to thik in terms of compartmentalizing and mbolism though. So do I, I guess."

Sepdet continues to weave her voice in and out with the wind, with the others, and sometimes wildly different from all, whipping in and out of dissonance and harmony, only continuing a general trend of rising pitch.
Paul keeps his voice with the pack, small variances creeping in as his attention on song wavers a little, his focus trying to bear on the essence of the sound, herweather
Dylan's voice flickers into an eery mimicry of wolf-song for a time, slipping in and out of shivering dissonances with Way'fs true howl.
Paul's focus concentrates on the essence of the sound, here where everything's true reflection gains the strength of objective existence.
Wayfinder strains upward with her howl, forepaws coming off the ground. Her eyes are closed lightly.
Most of all, it is patience that the littlest Strider proposes in her rough-edged, less skilled humming. Not the dogged unswerving purpose of her past, her tribe and her calling, but the scattered yet inexorable force of many small currents which, over time, weather rocks and move oceans of sand into profound and unique patterns.
The music, while beautiful in and of itself, lies thick in the air and while it lifts up the hearts it weighs down the minds in more memories of a previous quest. The five Garou remain locked in place.

Pack> Dylan starts planning it out. "Okay. Paul, you stand next to me. Sepdet and Joseph can stand on our shoulders, and then Wayf can stand on you, and maybe from /there/ she can reach....
Pack> Paul laughs!!
Pack> Dylan urks at the last gm pose. Guess /that/ wasn't it. :) It's time for the riddle game again.
Pack> Wayfinder says "Well, trying an OBE dinna work either. :P"
Pack> Sepdet fehs. "Yeah. I have a feeling music ain't the answer, from that. Something about having just seen our whole pasts laid out before us..."
Pack> Dylan says "OBE?"
Pack> Paul says "Out of body experience."
Pack> Wayfinder says "Out of Body Experience. Yeah."

Paul's song fades to silence, and he closes his eyes. Song hasn't won the group ansers, perhaps silence will. He seems contemplative as he leans his head back to better feel the rushing of the flows against his skin.
Dylan, too, lets his voice slip away into the rushing of the wind, eyes closing. Then he sings again, but this time it is to his pack, not to the wind. I am here. I am more here than I have ever been before. All of me, all of the past. But I want to reach forward, outward.... The songs slips into silece again, after only a brief ripple of yearning.

Pack> Sepdet also drops back to Dylan's idea. That we need to let go of past weights. GM said that the one experience that didn't drag at our steps on the way here was the one we burned through, in the river. Maybe we need to face all the others, too.
Pack> Dylan nods.
Pack> Joseph says "How do we do that?"
Pack> Paul thinks that would be repeating the River segment? Maybe storytelling t the winds?

Straining upward into the wind, Dylan's form shifts and blurs into the shape he most often walks in this realm, letting the human shape with all its associations and its distances slip away.
Dylan contorts and blurs as he is transformed.
Dylan shifts into Glabro form.

Pack> Paul ahhs? "Throw off EACH of the previous quests?"
Pack> Dylan says "/That/ sounds possible. "
Pack> Sepdet blinks at Paul. "Hey."

Sepdet finishes with a difficult, charged chord that is composed of the five notes of the lahela chorus she's used so many times both for herself, and to give to others. Drawn into it is an acknowledgement of what has been, of what is now. It hangs incomplete, waiting for what is to be, and she, too, goes silent, letting her mind drift back over hunger's quest, mountain's depths, burning silver, music...and now, here, the sky.

Pack> Dylan says "Hunger, being lost, pain, and music."

Paul laughs quietly, struck by a sudden thought. Deliberately, he brings to mind each of the previous QUests. He dwells a moment on each, burning it into his mind's eye, then puts the memories to the side. One by one, each brought to light, then filed away with the past. Let go, in search of the future.

Drifting through these memories and more, each weighs on your soul with some passion. Be it joy, anger, fear, frustration. Some things in the tangled clutter of your mind seem heavier than others.
Wayfinder keeps her eyes closed, dreamily thinking of a future time, light thoughts that flit through her mind like sunbeams dappling the forest floor.

Long distance to Paul, Joseph, Wayfinder, Dylan, and Slick: Sepdet brightens. "Aha. A clue. Time to make it clear to the GM that we're trying to jettison past weights, eh? But remember, much as we as players want it to happen, that's not just an easy thing."

Sepdet's attention is forceably drawn back to a few thoughts which have long needed burying, and, closing her eyes for a moment, she lets out a long slow breath.

From afar, Slick beats BR for his formulaeic plotline. You have the idea. But jettison a specific weight for all time. Something that means something to you, not generic cares.

Encouraged by the feelings of lightness, followed by the return of the offerings of the past, Paul continues back, trying to bring each memory, each pain, each trial, to mind. And set it aside. Sending them after what has gone before.
Dylan runs over the memories that recurred to him in his walk to this peak, calmly, unafraid, he greets each one and reaffirms the peace he has made with each one before setting it aside. Then he lets his mind empty, sinking into the clear, light-filled trance of his morning meditations.
From afar, to Joseph, Sepdet, Wayfinder, Dylan, and Slick, Paul apologizes for the horrid wording of that. Getting tired and having troubles with this tiny keyboard.

Slick senses "Sepdet's thoughts are something along the lines of... ~One _does_ fight truth, but one faces it too. You chose yours, father, and perhaps you were wrong, but we take the road you gave us. You chose yours, brother, and perhaps I could have turned you to another road if we had grown together, but it seems the world needed both of us. You doomed the fate of the tribe, Horus, but it is a doom that means both hope of victory and utter hopelessness for our fate. Each are balance, like the world had before the wyrm split away. I will take the truths it gives me, even if I do not like to hear.~"
Long distance to Slick: Sepdet had typed half of that before you paged me. ;)

Joseph half-turns, looking over his shoulder at the path which lead them here, and the memories rekindled and rewalked which have distracted him since reaching the summit. Father, Otter, each step an uncertain weight that lingers. His mind moves over these, taking each to heart with a lowered brow.
There is no sound but the howl of the wind. Sepdet rises, though, buffeted by the wind like a sheet of paper until she pushes through the clouds above and is gone.
Wayfinder recalls the deep thoughts she's had of late, facing a difficult decision, and finally deciding to move forward and not stay in the past. Drawing her muzzle up, and then down, in a very homid gesture of acceptance, she offers to the wind her thoughts of a dear lost one.
Only a handsbreadth away drifts a second Garou, Paul, like a leaf on the wind until he, too, disappears through the clouds.

Slick pages to Paul, Joseph, Sepdet, Wayfinder, and Dylan: Patience for those of you I haven't gotten through yet. This is difficult stuff.
From afar, to Paul, Joseph, Sepdet, Wayfinder, and Slick, Dylan nods.

Joseph's seems to settle, relax, his posture shifting in a subtle way that reflects the Wendigo's thoughts at the moment. His eyes drift to where Sepdet was, the fact that she is not there not surprising him in the least. While the gaze lingers, he lifts a hand to the bone necklace at his throat, tugging it off. With careful reverance, he makes his way a few feet beyond the others and crouches to set it down.
You paged Joseph and Dylan with 'Now it's playing "Hope has a place when the heart is free."'.
You paged Joseph with 'And also "Hope has a place in the lover's heart. ;)"'.

Wayfinder follows, blowing about like some ragged stuffed-animal as the wind finally finds the strength to lift her up. The Stargazer follows, lighter than the other three as evidenced by the wild dance the wind makes with him.
Joseph, perhaps, has more trouble letting go. Or is more careful about it; it is hard to tell. But the delay is not long before the mountain top is finally bare and the last page has joined its fellows in the story unfolding above the clouds.
The air above the clouds is not still; five winds toss and turn restlessly there. North, blowing cold and impassionate. West, rustling through non-existent trees in a gentle melody. East, blowing hot with a metallic tang. South, stormy and wild, brimming with anger and not at all friendly to the five Garou gathered there. And, above all, omnipresent and persistent, the wind that lifted you from the mountain's peak to this place once you had given up one of the cares that weighed you down.

Paul's expression tightens a little as each of his packmates are whisked away by the whipping wind, but then relaxes as he lets this fear go with the others. His family, his only Real family now, won't be apart from him for long he thinks. And continues his recollections of the past, offering each recently recallled hardship to the winds, striving to let them go in the process.
Dylan pages to Paul, Joseph, Sepdet, Wayfinder, and Slick: You went already, Paul!
From afar, to Joseph, Sepdet, Wayfinder, Dylan, and Slick, Paul's attention was drifting. Feel free to ignore that. Gah.
From afar, to Joseph, Sepdet, Wayfinder, Dylan, and Slick, Paul obviously couldn't get enough. Heh. Boy I feel silly. Onwards.
Pack> Wayfinder says "Okay. What now, chase the wind we want?"
Pack> Dylan giggles. Maybe all this was an audition, and now they get to chase us?
Pack> Sepdet nods, looking wistful. "Even if we want them _all_. :)"
Pack> Wayfinder giggles. One aspect of wind for each packmember! Yah!
Pack> Joseph says "Whoa. :)"
Pack> Dylan says "Who gets the unfriendly one, then? Nooo, I think not."

Paul looks around the cloudscape, bowing deeply in turn to each wind. He starts from whichever he faces and turns full circle till he has honored them all, even the Hostile south wind. Finally he kneels and murmurs, "Thank you for bringing us here," to the wind from below, the wind of Spirit.
Dylan's dark, blurred face turns gravely to each of the winds, looking lon to the south, but longest to the east.
What follows is not speech. Nor is it in the tongue of spirits. But it comes to you nonetheless that you are the object of their discourse. Wind does not communicate directly; mostly incomprehensible, as the wind often is, you cannot help but get a glimpse of their nature from this high place.

Pack> Paul will take South, if you want to go with that thought. Angry or not, we were trying to honor it, and Quest for it too. Sorta. Philo impartiality.
Pack> Paul meant he'd take South in the one person per aspect idea, NOT the one we'd want if the pack got just one.

Sepdet turns instinctively first towards the direction of stars' rising, the hot, sharp clarity of the east, though she spreads her hands to let the umbral wind slip between her fingers as it will. At Dylan and Paul's gestures, she smiles faintly, but her own greeting turns to listening when the churning speech surrounds us.
Wayfinder spends time studying each of the winds, solemnly. She listens in, when possible, or when appropriate, perhaps.
South wind is scornful and angry, if it can be described as such. If emotions can be attributed to passionless wind. It draws on memories of a failure, on memories of abandoning a quest. North wind is, suprising for north wind, more neutral. It admires persistence and ingenuity but does not choose them. It does not refute South winds claims.

Pack> Paul ahhs, and sees. "Heh. Our failures."
Pack> Dylan nods. I think west nabbed us, then.
Pack> Dylan says "Though we passed east, too."
Pack> Wayfinder says "And Umbral, too, though, or we wouldn't be here. ;)"
Pack> Paul says "We passed the last three. Music and the River were possibly our best, but really we did all three well."
Pack> Paul says "Let me know how it turns out. ;)"
Pack> Dylan /hugs/.

Joseph seems simply content to exist, be here. His curious eyes flicker at the discourse, attempting to follow it and as he catches it, they dance somewhat, remembering boyhood tales.
East wind, still sharp with the heat of molten silver, does refute the South. From it you get a sense of admiration for fortitude and resolution. West wind, too, opposes the South with its warm breezes and its melodies. The fifth, is silent, the Ethereal wind blowing without sound through the Umbral clouds. But in its silence is acceptance, as if it has given up the successes as well as the failures. It still surrounds the five Garou, saying, perhaps, that they are here. And Ethereal wind's silence says more than any words.
Dylan listens, silent, curious, calm, and full of hope.
South wind's departure is abrupt. Angry. Resentful. It buffets the five and sets them rocking on their feet before it is gone but it leaves the way clear for the other four. The discussion turns from whether or not the wind, collectively, will take the pack to which of the four remaning will watch over it. Suprisingly, or perhaps not so suprisingly, the pack is not offered a choice.
Pack> Dylan says "We did it."
Sepdet tucks her hands under her knees and sits down on nothing in the midst of her packmates, stumbling slightly under the spitting rebuff of the south before seating herself with a wry grin. There's too much wonder here to worry about what's going to happen, or whether they've reached their goal. For what goal, what end does a wind ever reach?
When all is said and done, when the air has cleared, there is only one wind left. And it blows from the east, from the approaching dawn that settles across this Umbral landscape like a black cloud. In the distance, West wind's music plays sadly. East wind, though, is the one that picks you up and drops you through the clouds to the earth below.

Long distance to Joseph, Wayfinder, Dylan, and Slick: Sepdet gets to the next round on the music she's listening to and smiles even more..."Oh the wind, it is a song, that harbors through the winter/Oh, the sail, it is a door, that bids the song to enter/And let us sail the season's run, and let us sing together/The singer lasts a season long, but the song, it lasts forever."
Pack> Dylan says "We DID IT. :)"
Pack> Dylan votes we all fall asleep together tonight, in a big, sprawling puppy-pile.

Sepdet seems unaware of earth beneath our feet after the long, dizzying fall from a sky as high as dreams. She stands panting for several minutes, just staring at the other four with proud glittering eyes.

Pack> Dylan asks you all your opinions on something.
Pack> Sepdet says "OOC lounge spam: Tarod . o O ( In the Umbra by a dark lake, a raccoon takes its leave of a pack, an old pack. Many miles away, another pack, a new pack, gains the consent of the east wind to bind with it. Coincidence? We think not. )"
Pack> Joseph blinks..
Pack> Joseph smiles at that. Somehow, apropriate.
Pack> Wayfinder snickers.
Pack> Dylan grins at Sepdet, then asks, should Dylan take the name Burns-Bright after tonight?
Pack> Sepdet doesn't laugh; Crossing meant too much for me to laugh, but tonight means too much for me to cry. "Now is a good time to start many things. We need to pose, for Slick's sake, I think. :)"

Dylan does not stumble as he reaches the earth, but the new balance takes a moment to settle in. Then he reaches out long black hands to his packmates, radiant with pleasure and fierce exultation.
l dylan
There is a strange, whipcord grace to this tall, black-dusted not-man which is at odds with the heavy set of his shoulders. Lean, almost sinuous, everything about him seems a little too long - arms too long for his body, fingers too long for his hands, height too much for his width. Even his face is much too long, like a painting in smoke which has since begun to disperse. His clothes are human clothes, though not modern - long green tunic and baggy grey pants, and a jerkin which holds the colors of the sea - but the steady calm of his wide grey eyes is not a human patience. The medicine bundle which hangs around his neck is almost unrecognizable, black and stiffened with what could only have been blood, but there are two clean, white and brown ridged owl-feathers through it. The long black hair on his head with its few blue glass beads blends with the black down that covers the rest of his body, giving him a blurred outline from which his gray eyes shine like moons. Four narrow tracks of furless scar twist along his right forearm.
His scent is almost entirely of the woods - virtually no trace of the city clings to him at all, and he is very warm to the touch.
l joseph
Joseph's heritage is immediate to the eye. Long, straight, raven-black hair grows in a natural roach, close cut at the sides with the back left wild. Russet-bronze skin shows off a form that's almost 'Davidian', the embodiment of youth, vigor and spirit. His face is angled with high cheekbones and a long nose, typical in the Lakota. His eyes are by far his most compelling feature. A deep mahogany, they gleam with a certain sparkling brilliance, at times defiant, and at other times compassionate. His demeanor, however, suggests ease. He is a rather quiet boy, speaking only when he truly has something to say, and his voice when he does is faintly accented. He wears a bone necklace at his throat and a khaki shirt over old jeans. A pair of scuffed boots catch the bottom edges.
l paul
This man looks to be in his late teens to early twenties. His once clean-shaven face (now covered in stubble) is an amalgam of many races, making him the image of a perfect "American". He looks to be primarily caucasian, although he's currently a bit dusky from a good tan. His body is a well maintained 5'10", but looks more built for speed and endurance than brute strength. Piercing green eyes look out on the world attentively, his glance usually taking in most of what goes on around him. His black hair is currently kept in a short-cropped crewcut, but seems to still be growing out.
His current set of clothes is a worn flannel shirt that seems to be hanging a little loosely on him. He's also sporting a set of broken in (to put it kindly) jeans that don't fit him TOO badly, along with a set of tennis shoes.
Calm enough, at least on the surface, seems to be a good way to describe him.


l wayf
This small she-wolf has a short, very dark silver coat with an occasional lighter silver highlight. A dark reddish-brown ruff surrounds her face, and her muzzle is long and squarish--slightly more reminiscent of an Irish wolfhound than a wolf. Eyes an incredible eerie violet peer thoughtfully at the world. She is lean, and moves with a subdued grace. Amongst numerous scars, a tennis-ball sized one mars her right side, and an older one crosses her forehead, nearly covered over by her fur. The older scar also crosses her muzzle just below her eyes. Her right paw is marked by a twisting scar bisecting it horizontally. Serene and solemn, this wolf bitch is most often calmly and intently watching the activity around her.
l sepdet
Sepdet(#3589Pceq$)
So young. That's your first impression of this tiny brown elf of a girl, whose gangly lean frame moves with a contained patience that is almost inhuman, and as eloquent as a deer's. With flawlessly rich mahogany skin, dusted over with a velvet sheen of black downy fur, she looks like she was literally born yesterday.
Yet her intense dark eyes are anything but young. The skin around them is taut in the hollows between thin feathered brows and cheekbones as if under terrible strain, although her gaze is usually smolderingly calm. This strange manner is further amplified by her peculiar habit of interspersing her words with brief snatches of humming, as unconsciously as if the music were, to her, simply breath.
Her other features are African but unremarkable, except for a disturbing animal-like quality: a broad flat nose, oval head, and small but full lips, jutting slightly forward with the lower half of her face. Her hair is coiled in tight cornrows, one braided priestess' lock falling down behind a tapered ear.
(+detail Sepdet's clothes)
Carrying:
TarotDeck(#2414IJVe$)

Wayfinder offers up a howl, sheer joy at completing the quest. Then she leans against Dylan's leg and looks up at him with shining eyes.
Joseph's steps are light as they meet the earth, his smile the outward countenance of his joy as he takes Dylan's other hand and gives a human yip to counter Wayfinder's howl.

Slick pages to Joseph, Sepdet, Wayfinder, and Dylan: We need you to collect all your totem points together and allocate attributes for your pack totem, name him/her/it, identify any special powers, and all that fun stuff. Keep in mind that south wind doesn't like you and will remain hostile for as long as you are a pack. Nothing so outright as blowing trees down on you but days with a strong south wind aren't going to be your best days as a pack (some of you moody or irritable, perhaps?).
From afar, to Joseph, Sepdet, Wayfinder, and Slick, Dylan nods, and starts grinning, imagining that. Thankyouthankyouthankyouthankyou, Slick. I think we all go off and fall asleep in a happily exhausted heap o' wolves, now.
Long distance to Joseph, Wayfinder, Dylan, and Slick: Sepdet laughs. "We've discussed it, Slick, and will pass it on. Thank you so _very_ much for picking up the end of this quest, overworked wiz of wizzes. It was lovely."
Wayfinder pages to Joseph, Sepdet, Dylan, and Slick: It was /awesome/, Slick! Thanks everso! =}
Pack> Sepdet believes our final wish-list was the long-distance-whisper trick, realm-to-umbra peeking without need of a mirror, and spirit speech for those who don't have it already. ;) I'll see if I still have our old +mail about it somewhere.
From afar, to Joseph, Sepdet, Wayfinder, and Dylan, Slick goes back to voluntary seclusion. Er. Vacation.

Sepdet gives one last howl for the winds, mingling the notes of all five together, fierce, gentle, angry, cold, intangible...all of them, west to south, before sinking down with her friends to watch the dawn. She leans over to Joseph to whisper something, words just loud enough to be heard by the others. "Fair morning, packmates. Fair tomorrow, whatever it brings us. For now...we'll rest in the hope of it."
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