Chose one of the three Samples as the most analogous to the Model, and write it down, with your reasoning.
Empathy-Apathy
Hapiness-Sadness
Enthusiasm-Indifference
20.- Good-Bad
Normal-Abnormal
Godly-Evil
Helpful-Damaging
CHOICE AND EXPLANATION
19.- Happiness-Sadness :-) In this game, the analogy is by the attribute of: opposite emotions.
20.- Helpful-Damaging :-) The subject in this case is axiological, i.e.,dealing with value judgements. Something that is Helpful is good, has a value. The opposite --Damaging-- is bad: it has a negative axiological qualification. Godly-Evil are abstruse abstractions, which can be used in a metaphoric sense, while Normal-Abnormal are terms of comparison against a standard. In this game, the analogy is by the attribute of: opposite values.