blue zone


 
Methodology Phase 2: Conceptual Design.
2.1 Scope.

Simply identifying a historical object, as in Phase 1 above, does not identify the kind of historical treatment which it will receive in your multimedia development. A first approach to identifying this treatment will be to determine the scope of your development. Scope can be broken down into two components:

  • Historical Scope. The 'temporal window' which your development will open up - the historical periods which you intend to cover. This can be identified as a section, or sections, of a time line.
  • Cultural Scope. An indication of the 'depth' of the development for each of the periods which it covers, in terms of the cultural and social connections of your historical object which you intend to pursue.
Neither of these ideas is entirely precise, but it can be clarified with some examples. If you visit Hatfield Forest, you will find that the interpretation boards (arranged in historical sequence) cover a historical period from prehistoric times to the present day (a very long historical scope); but the interpretation for each period is limited to a pictorical suggestion of the appearance of the landscape and some of the human activities which surround the landscape (a narrow cultural scope). In contrast, if you visit the animatronic display in Tunbridge Wells' 'Pantiles' ('A Day at the Wells'), you are given an experience of a single day in the 18th Century (a brief historical scope); but there is an attempt to give an insight into many aspects of life at this time (a relatively broad cultural scope). This latter example points up the imprecision of the idea of cultural scope, since from a critical point of view the presentation of the surface appearance of even many aspects of life might be thought to be culturally shallow.

It is useful to give an overview of your intended scope with a graphical representation: a timeline expanded in a second dimension to show cultural scope in each period.

You will need to perform this scope analysis for both the group and individual assignments. For the group assignment you will need to relate what you propose to do to the historical and cultural scope of the site that you are addressing. For the individual assignment this is likely to be your most crucial step, and the one that is most difficult for you, as you are not experienced historians or museum curators.

2.2 Content.

You will need to make an inventory of the materials (text, image, video, sound, animation) which you will need to cover the scope of your project. This can be prepared as a descriptive list which can be keyed to points on your graphical representation of the scope of your development.

For your group assignment, this can be reasonably sketchy as you are not preparing for a full implementation. For the individual assignment, you should do this in considerable detail.

 
 
 
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