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Structuring a Flash Animation - Some Preliminary Theory.You are currently being given an introduction to the practicalities of Flash; however, in order to design an effective animation using the 'real world' materials collected from a real place, it is necessary to think about the kind of story that we are going to tell. We already know how to draw a storyboard, and we can represent a simple story and some tree-structured sequences of information - but what kind of tools do we have to help us compose a complex message that we will then draw up in a storyboard? We need a framework which lies rather deeper than a simple standard for drawing a storyboard; we need to know how images can be put together to compose complex messages (and we might say the same thing of sounds or texts, but we'll stick to images for the time being). The general term for this kind of composition is montage, a term which is used in photography, the graphic arts, and in film. We'll borrow ideas from all of these domains. Some Basic Definitions.The term montage has a very general meaning. Literally, it means 'placing items one on top of another', and covers practices such as photomontage (assembling a photographic print from a number of negatives - old emulsion style - or compositing a number of separate digital images into a single image), artistic collage (creating a graphic art work from a range of materials assembled on a single surface), and cinematic editing (creating a film scene from a number of different shot segments). It also makes sense to speak of a sound montage or a literary montage, meaning - respectively - a mix or sequence of sounds, or a sequence of text fragments. We can make a distinction between different kinds of montage. First, some formal distinctions:
This gives us a whole range of formal design possibilities; but it leaves open the question of what sense an audience might make of the arrangements we choose. It is very easy to end up with a graphical equivalent of the kind of situation that contemporary classical music often finds itself in: a formally consistent musical language, but one that has parted company with all but a small minority audience. Another couple of dimensions, relating more to meaning:
These take on more of a significance when we think about montaging images, sounds and text - since we can create stylistic clashes between texts and images, sounds and images, etc., and similar ontological clashes. Think of the difference between montaging a street scene with sounds of footsteps and conversation, and montaging the same scene with the sound of a heartbeat (an ontological clash). There is a further distinction recognised for kinds of montage:
This distinction is linked with differences between two theorists of film montage: Eisenstein and Pudovkin. Eisenstein was interested in using film for didactic, revolutionary purposes, while Pudovkin developed many of the mainstream narrative techniques discussed below. Film Montage.The most comprehensive account of the structural basis of film montage (temporal montage of shots - spatial montages can appear in films, and they can be analysed as above) is due to the theorist Metz. He created an exhaustive set of categories of the way in which shots can be combined:
These categories apply to the narrative film (mainstream film that tells a story) - but analogies can be taken from them and transplanted into non-narrative multimedia representations, at least of the first five. All of them are applicable to narrative, time-based multimedia representations without much modification. These distinctions work at just one theoretical level: the cutting regime of a film sequence. It needs another level of analysis to look at the contents of the frame (the mise-en-scene) and how that enables shots to be related to one another and contribute to an overall sense of coherence. Turning Theory Into Practice.This is a matter of getting clear about what you are trying to communicate before you start to storyboard; to ask yourself what you are trying to say, and what ideas you want the audience to grasp. The framework above gives you one set of hooks on which to hang these thoughts ... but remember that they are only one set, concerning the structuring and sequencing of material. Other frameworks are needed for image content, colouring, perspective, scale, etc. You also need to think about how the devices involved in montage - succession, dissolves, semi-transparency, arrangement in a visual space, timing, etc. (to just throw out a few devices in a chaotic order) - can be techically realised in Flash. There is no point in planning something you can't implement. |
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