Tables Page 4 |
Included on this page are several additional tables that you will find useful if you play the scenarios. They include: A High Explosive (HE) Firepower table; an Anti-Aircraft table and an Anti-Aircraft Damage to Aircraft table and an explanation as to how to use them. All are played using percentile dice. |
HE FIREPOWER |
|
37mm, 40mm, Grenade |
1 |
45-40mm, Grenade Bundle, Molotov Cocktail |
2 |
57mm, 6 pdr |
3 |
75-77mm, 17 pdr |
4 |
75mm rocket, 85mm, 25 pdr |
5 |
3" & 82mm rocket, 88-90mm |
6 |
3.7" howitzer, 100-150mm |
7 |
4.5" howitzer, 120-128mm, 132 Katusha rockets |
8 |
5.5" howitzer, 150-155mm, Flamethower, Demo charge, 35-100 lb. bomb |
9 |
200+mm, 210 Neblwefer, 101+ lb. bombs, Wurfkoper |
10 |
ANTI-AIRCRAFT TABLE |
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LOW |
MED |
|
LMG, MMG |
7% |
- |
AA HMG, MULTI-MMG |
10% |
- |
Single 20mm AA |
13% |
9% |
Quad 20mm AA |
26% |
18% |
37-40mm AA |
18% |
12% |
40mm |
22% |
19% |
AA DAMAGE-CAUSED vs. AIRCRAFT |
||||
AAMG |
LMG |
MMG |
HMG |
MULTI-HMG |
KIA |
85-00% |
65-00% |
47-00% |
36-00% |
COMPART. |
56-84% |
36-64% |
19-48% |
13-35% |
NO-DAMAGE |
01-55% |
01-35% |
01-18% |
01-12% |
Explanation High Explosive Firepower - This table is used in conjuction with the Defense/Firepower table. For example: A squad of American soldiers, completely oblivious that the Battle of the Bulge is about to start get hit with a 75mm HE shell from a PzIV tank, while having breakfast in a stone building. The inherent squad defense factor is "2". The stone building adds another "4" to their defense (Infantry Fire Defense Modifier Table) which adds up to a "6" defense factor. The 75mm shell has a firepower factor of "4." The German player rolls a 32% with two percentile dice which results in a "suppression" of that squad for one turn (cannot do anything). Below 25% would have been a KIA (Killed in Action). Above 51% would have been no damage except to underwear. Anti-Aircraft and Damage-Caused tables - Refer to the new rules that I have included concerning aircraft for how aircraft are played. Assume that an aircraft has foolishly strayed into the range of a German Quad 20 AA gun. And the idiot is coming in "low!" The German player rolls a 19% (below the 26% needed) which results in a very bad day for that pilot as he just lost his plane. If it had been a Medium Machine Gun firing at him, the results would have been very different as a roll above 65% would have been required to knock the plane down. Return to the top of the page. |