Storming the Boot - American

HOME

SCENARIOS

TABLES

RULES

HISTORY

LINKS

"Storming the Boot"

American

Situation

The Italian Government has surrendered to the Allies. For this reason Hitler ordered that the Italian Military be disarmed. Now the Italian weapons are being pressed into German service.

The Allies are slowly pushing the Germans up the boot, but it is anything but a rout. Field Marshal Kesselring has systematically withdrawn his forces from one prepared defensive position to another. All the while making the allies pay dearly for every foot of ground they gain.

Your objective is the village of Scarpiello sitting astride the main highway. The Germans hold the village sitting on high ground. You must dislodge them and retake the village. A task force of Rangers was dispatched last night to launch a surprise attack against the village in conjunction with your assault.

American Armor

10 M4A1 Shermans

5 M4A3 Shermans

6 M-10 Wolverines


Judge - Allied reinforcements if required.

 


American units in Italy following a Wolvering tank destroyer

U.S. Infantry following M-10 Wolverine

The Rangers enter on turn 10 from the side of board five. Commander must pre-determine which side they enter on. Their objective is to attack the village from the flank and disrupt any enemy troops trying to reinforce it.


The infantry will start on board two.

20 Std. Inf. Squads (SI)

10 Arm. Inf. Squads (AI)

5 MMG

3 81mm Mortar batteries *

*The infantry are carrying the mortars. They require 5 turns to implace by the crew or 2 turns if a squad assists.

8 Ranger Squads (R)

2 Bazooka

2 Flame-throwers

 

1