Sighting
Line of Sight (LOS)
Maximum sighting range between two non-moving units in
clear terrain in clear weather is 100 inches. Spotters for Off-Board artillery have a
sight range of 150 inches. A vehicle in the open is automatically sighted at 30"
regardless of any applicable modifiers for moving (smoke is the only exception). These
rules apply also to "tokens." NOTE: when tokens are used and a "dummy"
lies between a firer and a sighted piece, a shot will be allowed to be taken at the
sighted piece, even if it is another token.
If the result is a KIA, the token is removed from the game
and the firer will be informed at the end of the game what was taken out. For sighting
purposes, a gun and its towing vehicle are considered one target. For firing purposes,
they are considered two targets.
There are two categories of unit size: Large, and Small (in cover). Small
units are infantry, and any unit having a -15 (or less) size modifier. Large units are all
other.
For Large Units: Basis sight range is 100 inches. To determine if sighting is
possible, measure the distance between the "sighter" and the target, add the
applicable modifier and roll two percentile dice. The roll must be equal to or greater
than the distance plus any modifiers
For Small Units: Small units in the open, moving or not, are treated as large
units for sighting purposes. For small units in cover, sighting is based on a system of
minimum distance between the target and sighter and fixed percentages. On the following
table, the top listed distance is the farthest distance the sighter can be away from the
target and have any chance of a sight. Roll two percentile dice. To sight, the dice roll
must equal or be less than the percentage shown.
A two level difference in height results in a "shadow
zone" of 3" and a one level height difference results in a shadow zone of
6". The following are shadow zone definitions (a shadow hides troops and vehicles):
From the top of a 1 story building: obstructions block LOS. (note - The rules book includes several
diagrams at this point that are not included at this time.
From a level 1 hill to:
a. a one story building - LOS is blocked.
b. woods, 2 story building, any level hill - blocked.
c. an AFV obstructed by another - 3" shadow zone unless the target is two or more
size categories smaller (no LOS in that case).
From a level 2 hill to:
a. a 1 story building or level 1 hill- shadow length is 6 inches.
b. woods, 2 story building - blocked.
c. other level 2 hill or level 3 hill - blocked past the crestline.
d. an AFV obstructed by another - 2" shadow zone unless the target is two or more
size categories smaller than the obstructing AFV.
From a level 3 hill to:
a. a one story building - shadow length is 3".
b. woods, or 2 story building - 6".
c. a level 1 hill - 3" past the crest.
d. a level 2 hill - 6" past the crest.
e. an AFV obstructed by another - no shadow zone unless the target is at least three size
categories smaller than the obstructing AFV.
Note that a one-story building is considered a "1" level obstruction. The top of
trees and the top of a two-story building are at the same level as the crest of a level 2
hill.
An AFV is considered a "1/2 level"
obstruction.
Crest Lines
If a sighter is behind the crest line he cannot see
beyond the crest. For a sighter (person or vehicle) to see beyond a crestline, he must be
touching the line.
a. Troops touching a crestline are considered behind a
wall.
b. Vehicles with their front just touching a crestline are considered hull down (II).
Vehicles with their fronts just over the crest are hull down (I). Vehicles more than
1" over the crest get no hull down status (1/4" in 1/285 scale). Refer to Gun
Depression (below) for firing, if allowed.
Identification
Procedure
When hidden units or tokens are used, the following procedure is used to identify them:
Measure the distance between the sighter and the target and add any modifiers that apply
such as sighter or target moving. Roll two percentile dice. If the roll is equal to or
greater than the distance originally measured plus any modifiers, the sighted unit is
placed in the game. Tokens are replaced with the actual unit whenever they move to within
30 inches (in the open) of an enemy unit.
Hidden Units
1. At the discretion of the judge any game may be started with the use of tokens or hidden
initial emplacement.
2. Tokens representing each individual unit are distributed (troops in/on vehicles are not
represented until the unit carrying them is sighted). Dummy tokens are distributed at the
judge's discretion. At no time is the player allowed to operate a "company" of
dummy counters. Dummies may only be employed in the company of real units.
3. Any type of unit may be placed in the game prior to the start if so designated. These
units must be located as precisely as possible on a map and all locations must be tracked
carefully by the player and the judge. It is the primary responsibility of the player to
notify the judge when a possible line of sight exists. At such time, (Sighting Phase),
opponents are asked to turn away so that LOS can be checked by the judge and the owning
player.
If LOS is established, the player with the hidden unit may
plot fire against any unit in his LOS without the target having a chance to return fire
for that turn. The hidden unit is placed on the board immediately after firing and remains
thereafter. The exception to this rule occurs in a game where the judge has specifically
imposed a radio penalty or the targeted unit does not have a radio and/or is out of LOS of
any other friendly unit. In this case, if the unit in question is destroyed, it simply
vanishes from the game board and the hidden unit remains hidden.
Smoke (sighting through)
Smoke is treated simply as another modifier to sight.
However, instead of a fixed number, the modifier is determined by rolling two percentile
dice. This number is then added to the distance between the sighter and the target. This
new "distance" then becomes the new number which must be exceeded to see the
target as per the basic sighting rules. For example, if the distance to the target is 60
inches over clear terrain, normally a 60 or greater must be rolled to identify the target.
However, if smoke is between, and the dice roll is 28, the new roll which must be exceeded
to obtain a sighting is 88 or larger (60+28=88). If the smoke modifier makes the new
distance larger than 100 inches, no sight is possible.
EXCEPTION: A vehicle hit by a smoke shell (as a desperation measure) has a
50% chance of being "blinded" for one turn if hit on the front with a front or
front side shot or in the side from a front side shot. This applies to the direction the
turret is turned (if the AFV is hit in the side and the turret is turned in that
direction, this rule applies). If blinded, a -15% modifier is applied to the
"blinded" AFV's shot that turn.
Note: other applicable modifiers also apply, such as sighter or target moving. A unit
covered by its own smoke has the smoke modifier applied to its sightings, but the modifier
to the dice roll for units attempting to sight the smoked unit is halved. If the attempt
to sight the unit is successful, a shot may be taken. A -15% modifier is applied to the
shot.
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