Hold the Bridge - Russian Guards

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"Hold the Bridge till the Last Bullet"

Russian Guards Unit

Situation: January, 1945 - Your russian Guards units have landed from small boats not far from a bridge over the Danube River in the middle of the town of Duisburg, Hungary. A plan was developed by the Guards to conduct a stealth assault under cover of darkness and capture the West end of the bridge. Reinforcements, in the form of an armored column, is coming from the East, across the river.

Your units:
15 - Russian Guards Squads
15 - Lend Lease British PIATs
5 - MMG
1 - HMG
3 - German Panzerschrecks (captured weapon rules do not apply)

Orders: Seize the bridge over the Danube River at Duisburg. Do not allow German units to cross the bridge from either direction. "Hold the bridge until the last bullet."

Weather: Moderate Snow

* Tracked vehicles lose 3 inches of on/off road movement
* Wheeled vehicles lose 5 inches of on-road movement and off-road movement is halved
* Infantry units lose 1-inch of movement
Set up (where entering): To be determined by judge

Stealth Assualt: Your troops may attempt to conduct a stealth assault against the German units guarding the West end of the bridge. Under cover of darkness, moving at a
1-inch penalty rate without double time, your troops may eliminate enemy squads without alarming other German squads. With the assistance of the judge, upon encountering an enemy squad (moving to within one inch of th enemy squad), roll two percentile dice. Use the following chart to determine the disposition of the encounter:

75% or less - eliminate first squad
65% or less - eliminate second squad
60% or less - eliminate third squad
50% or less - eliminate fourth squad
40% or less - eliminate fifth squad
30% or less - eliminate sixth squad
20% or less - eliminate seventh squad
10% or less - eliminates each squad thereafter, one at a time

On any dice roll in which the required roll is exceeded, it is assumed shots have been fired (or someone has tripped over their own big feet) and the stealth attack comes to an immediate end. All other enemy squads on the board must be attacked in the usual manner.

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