HIT LOCATION TABLE
Once it has been determined that a hit has been made on a vehicle,
a single ten sided
die is rolled to determine where the vehicle was hit.
Let us assume that the Finnish T26 survived (bad Damage Caused
roll) the Russian tank's shot and fired back, hitting the Russian
BT7 in the Front Side which is determined visually. The
"Finnish" player rolls one die and gets a "5".
The Hit Location Table is consulted and it is determined that
the hit was on the "Si Tur", Side Turret.
The Russian tank's Side Turret armor is a whopping 13 mm. The
Finnish 45mm
shell can pentrate 63mm. A Damaged Caused roll
is made with two
percentile dice which results in an 87% being rolled. The Russian
tank is destroyed
and on fire.
The Towed Gun section refers to the result of a die roll
against an emplaced gun (once all modifiers have been satisfied)with
the attacker using HE (High Explosive) shells. The gun can be
Eliminated, Suppressed for one turn or Missed entirely.
INFANTRY TABLE
We also have extensive infantry combat rules and a number of
tables that refer to their combat capabilities. This is an example
of the units that are in conflict in the featured Russian/Finnish
Scenerio. As this scenario was unique, there were no Finnish
troops listed, so the German SS capabilities were used as the
Finnish mountain troops were a highly trained and disciplined
group who were in their element.
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The Russians had both Standard Infantry and Guards Infantry
with them. The Guards were on skis and play a very important
role in this scenerio if used correctly.
This table refers to their relative capabiltites when "NMV",
Not Moving and MV", Moving. The ranges are in inches. "CA"
stands for Close Assault and "OR" for Overun. Once the firepower
of the units have been determined at the range that they are firing,
a second table, the Defense/Firepower Table" is consulted and the
conflict is resolved. I will include a section of this table on the
next page.
The Infantry Table includes all of the major combatants of the
Western and Eastern Fronts and include the weakest units (ie.
the German Volksturm - people's army) to the elite units including
the British Paratroopers and American Rangers.
MG FIREPOWER TABLE
Until the advent of the tank, machine guns were the real terror
weapon of the early infantry battles. World War II saw the evolution
of the machine gun into lighter, faster shooting, more accurate,
and deadly weapons. They have the capability of "reaching
out and touching someone" often out of range of the enemy.
Distance is measured from the gun to the target. The firepower
is determined, as is the target's defense, which is found on
the infantry (or vehicle)table. These numbers are compared and
resolved. These are for NON-MOVING targets and firer. If either
the firer or target is moving, add +1 to the target's defense.
If both are moving, +2 to the defense.
Note* (lt) for German Volksgrenadiers indicates "late"
war.
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