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Building an
Army
Generally speaking it's better, and less cheesy,
to build a balanced army that can perform well in most
situations. This allows you to learn how your army
performs by playing a number of warm-up games. It also
tends to feel more realistic and has the added advantage
of allowing you to start playing sooner as your forces
are already set up and ready to go.
Character overload is a sign
of an immature gamer and can lead to unbalanced, overly
specialised armies which create choruses of
"cheese" from other gamers. However, if your
opponents persist in doing this, despite your best
efforts, then deal with it.
Customize your own Heros.
This way they are usually cheaper and better suited to
your army and style of play. You will also be able to use
them in GW Tournaments that specify "No
Characters."
Many of the missions in 40K require you to reach an
objective first. Make sure your army includes some fast
troops. Fast troops also limit your opponent's reaction
time.
Never field an army without
some good H2H troops.Basic Units
Infantry |
Basic ground troops - should be the heart of
every army |
Assault |
Hand-to-hand (H2H), close combat troops |
Airborne |
Troops with flight or jump packs - often also
skilled in H2H. |
Scouts |
Infiltration experts - usually lightly
armoured. |
Heavy |
Troops carrying heavy weapons. |
Fast Attack |
Troops mounted on animals, bikes or skimmers.
(Cavalry) |
Characters:
General |
Army Leader or commander |
Standard |
Standard or Icon bearer |
Medical |
Medical staff - can usually heal on the
battlefield |
Technical |
Technical and mechanical staff - can usually
make repairs on the battlefield |
Assassin |
To target you opponents characters. |
Psyker |
Psychics and magicians |
Support:
Artillery |
Heavy Weapons platforms and their crews -
sometimes self propelled |
Transport |
Troop transportation - often armoured and
armed. |
Battlefield
Roles - by Unit
Infantry
Infantry are the backbone of any army.
Always have a unit or two of basic troops. It's the only
way to maintain flexibility and avoid the dreaded
choruses of "cheese". Don't forget that
Infantry can also get into H2H. Their numbers allow them
to take casualties from heavy weapons and still have
enough left to cause damage when they get into combat.
Generally, build the toughest
unit you can, bolstered with H2H characters and a
standard bearer.
Mission: Get into H2H as quickly as possible. Let other
units provide covering fire and try to avoid getting
bogged down by screening forces.
Assault
Set up on the flanks ready to charge into combat or
flank attack in support of your Main Unit. These units
often have a psychological impact on your opponent who
will often direct an unhealthy amount of Heavy Weapons
fire in their direction. However, this will free up your
Main Unit, so take the initiative!
Airborne
Can move very quickly and with an element of surprise.
They can also target any unit on the table by flying into
contact. This ability will often annoy your opponent into
setting squads on overwatch that might have moved
elsewhere. Bombing missions to drop grenades while
soaring behind cover is another good option.
Mission: Fly High
immediately and drop down on Vehicles or Heavy Weapons.
After dealing with these, attack other units from behind,
if such target are not present, charge units already
engaged in H2H from behind or from side, increasing
Combat resolution.
Scouts
Lightly armoured advanced troops with infiltration
capabilities. Deploy them as close to their Target as
possible using terrain, vehicles or other troops as
cover, but outside charge distance of any nearby enemy
units.
Mission: Target Heavy
Weapons crew or characters that could seriously hinder
your Assault units. After they've completed this task,
start harassing any suitable nearby targets, or provide
flank or rear support.
Heavy
Don't forget that their role is to kill from a distance.
Many of these units are move or fire, so don't move them.
Setup or move into position and stay there. The aim is to
maximise firepower. These units often have low
leadership, so deploy them near your General.
Mission: Pick a
suitable target amongst the advancing units.
Fast Attack
These units usually have a high point value which limits
unit size and leaves them vulnerable to a concentrated
enemy fire. Move quickly and attack your targets.
Mission: Target
supporting units, do not attack your opponents Main Unit
alone. Once target have been eliminated, combine forces
against the Main Unit from the flank or rear.
Characters:
Decide on the role of your leaders then create your own
from the Hero lists. Though they lack the
"leadership" ability of your General, they are
usually more cost effective than the pre-made GW
characters.
General
Some gamers choose their General for their H2H fighting
skills. Don't forget that generals usually have the
ability to bolster units within 12", so you might
not always want them charging about, engaging in H2H. Use
other H2H skilled characters to lead such attacks.
Standard
Give your standard bearer a standard or icon that
bolsters the leadership of surrounding troops. These are
often available as wargear in your army list. The aim is
to toughen up you basic units, preferably to make them
unbreakable. If you have options on who can carry
standards, pick the toughest individual - you don't want
them dying on you!
If your General is an H2H
fiend who likes nothing better than charging about the
battlefield playing the bully, then you'll need the
standard bearer for your weaker units because you can't
rely on your General being their when needed.
Medical
Useful if your General has a habit of getting hurt,
especially if you are campaigning.
Technical
Often required in order to actually place vehicles on the
battlefield. Most useful at repairing vehicles only when
campaigning.
Assassin
Send them in to take out units you want to avoid fighting
any other way.
Mission: Kill.
Psyker
Psychics powers and Magic are a powerful tools. Take what
you need to carry out your plan.
Allies
If your army list is weak in certain areas, consider
taking Allies to counteract this weakness. Make sure they
fit the needs of your Battleplan though.
Support:
Consider your overall strategy and battleplan before you
choose any vehicles.
Artillery
Usually template or multiple shot weapons which can kill
a number of your opponents each shooting phase.
Mission: Attack the
nearest enemy unit and then turn on anything else nearby.
Vehicles
Vehicles usually have crews that are weak H2H fighters.
Bear this in mind and try to avoid
H2H combat.
Mustering
the Troops
Make up Unit Cards or Reference Sheets, similar to those
that come in the boxed games, for each unit in your army
including wargear, skills and other items carried. Once
the fighting starts, it's easy to forget the details of
each unit.
Efficiency
Efficiency is a factor of how many Victory Points a unit
can achieve against its own points value. Determine the
Efficiency of all your units and record this information
on your Unit Cards for future reference. It will be a big
help during planning if you can also determine the
efficiency of your opponent's units.
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