Endurance


Blair Lafferty


Greetings. I'm new to the RPG (played the CCG for a couple of years), and I have a question regarding endurance. How is it spent??? The 2nd ed rules are so vague as to be meaningless, unless I'm missing something. Please wake me up!



Archinquisitor Bernardo Guidoni


I only use endurance for the use of magic. For me,it's the best use of this stat, otherwise it's useless, and it slows the game. The cost for spells is detailed in the two conjurer's guides.

May you hear Da Vinci's call!



Erik Growen


I agree with you as to the vagueness of the Endurance system. It almost looks in the 1st Edition rule book to have been added as an afterthought and not really part of the system. I find that keeping constant track of Endurance just slows down the game and rarely has any effect. Personally I have chosen to ignore the Endurance stat altogether and that is what I would recommend.



Sunbane


The players lose endurance when they're doing some straining activity (like running while carrying heavy equipment) and if they get injured. I only have the original rules, and those are also very vague in nature. I had hoped that the rules would have improved with the 2nd edition, but apparently this doesn't seem to be the case... it's another shame on Target's behalf. The first edition of KULT made me become a freeform game leader (I'm pretty much disregarding the rules), and now I actually find that I have a hard time going back to using rules in any RPG! 1