CREATURES A-D








AZGOUL

Found: Kult p.200, 2nd Ed p.188

Description: The Azgouls are our old servants, left behind when we were exiled. They roam throughout Metropolis and live on whatever they can find. Sometimes they cross into our world, grab someone and drag him/her with them back into the City. The Azgouls are still our slaves, but we have forgotten how to make them obey us. Anyone who hears the name of an Azgoul gets power over it. The name triggers an inherited instinct of obedience and restores their reverence for us. This is utilized by demonologists and other occultists, who spend a lot of time trying to research old Azgoul names, and attempting to use them to control Azgouls. Sometimes they succeed, other times the demonologist gets eaten. This has given rise to the legend of demons who obey anyone who knows their name. There are only a limited number of different Azgoul names, approximately 1 000 of them. This makes it possible, though in no way easy, to succeed in finding the name of the one you encounter. Books on demonology often contain lists of these names, together with marks of recognizance so that you are enabled to connect the right name to the right Azgoul. Azgouls in the service of humans can assume any form they wish and often appear as ordinary people with high Comeliness.

When not controlled by humans, the Azgouls resume their own appearance. They are large humanoids with course black skin. They walk slightly bent, and their hands have two fingers and two thumbs. The head is large and unevenly formed. The green eyes have several pupils which move back and forth. The nose is just two nostrils which can be closed. The mouth can be opened horizontally or vertically and is filled with large, gray teeth.

Azgouls always wear a completely covering, gray 'steel armor' with a smoke coloured or red visor covering the face. The armor is in reality a parasite which lives in symbiosis with the Azgoul. It connects to the Azgoul's nervous system and shares its sensory impressions. It works more like an outer shell than a garment. Azgouls are always armed. Their life span is infinite.

Personality: Azgouls are basically inoffensive creatures who have been subjected to much evil under human oppression. They are enjoying their revenge.

Modification to Terror Throw: 0

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AGL 10+2d10 (21) EGO 2d10 (11)

STR 20+4d10 (42) CHA 1d10 (5)

CON 10+2d10 (21) PER 2d10 (11)

COM 1d5 (3) EDU 2d10 (11)

Length: 400cm Weight: 500kg Number: 1d10

Senses: Like human. With visor their they have Infrared Vision and Light Amplification which gives perfect eye-sight in near darkness.

Communication: Speak all human languages The Dark Art: 10

Movement: 10m/combat round Actions: 4 Initiative Bonus: +9

Damage Bonus: +8 Endurance: 135 Natural Armor: 2 without armor, 12 with armor on

Damage Capacity:

6 Scratches = 1 Light Wound

5 Light Wounds = 1 Serious Wound

3 Serious Wounds = 1 Fatal Wound

1 Fatal Wound = Death

Powers: Polymorph Self. Can assume any humanoid shape and improve its Comeliness to a maximum of 40

Skills: Automatic Weapons 15, Climb 15, Dodge 10, Drive Vehicle 10, Handgun 10, Heavy Weapons 10, Impact Weapons 15, Motor Mechanics 15, Rifle & Crossbow 15, Search 10, Survival 15, Throwing Weapons 15, Unarmed Combat 15, Whips & Chians 15

Attack Modes: According to weapon type







BORDERLINER

Found: Kult p.195, 2ND Ed p.190

Description: Borderliners are creatures on the borderline between our reality and Metropolis. They see into the City, but cannot cope with entirely leaving our world. They used to be humans who saw more of the truth than most of us, but they could not handle what they saw. They lost their minds and were stuck in a twilight world. They live in the slums, near the portals which connect our cities to Metropolis. People who dwell in the borderland between life and death often see through the illusions, and may become Borderliners.

The appearance of a person who becomes a Borderliner changes, partially from living in the slums, sewers and such places, and partially from the contact with realities he/she cannot handle. The skin flakes and the body is discoloured. If the Borderliner was stuck between life and death, his body may become half rotted. He/she stops wearing clothes. The eyes become constantly red, with huge pupils to see in the dark. The nails become black and hard, like claws. They have an unlimited lifespan.

Personality: Borderliners are mad. They cannot cope with their split existence in two worlds, and resort to following their most primitive instincts. They kill and eat people who wander into the slums or who happen to cross into Metropolis. They forget all human things and live only to eat, sleep and find shelter from the cold and the rain.

Modification to Terror Throw: -10

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AGL 10+1d10 (15) EGO 1d10 (5)

STR 7+2d10 (18) CHA 1d5 (3)

CON 10+2d10 (21) PER 10+1d10 (15)

COM 1d5 (3) EDU 1d5 (3)

Length: 180cm Weight: 70kg Number: 3d10

Senses: Sharp. Night Vision. Acute Hearing.

Communication: Grunts. Can speak only single words. The Dark Art: 0

Movement: 7m/combat round Actions: 2 Initiative Bonus: +3

Damage Bonus: +4 Endurance: 140 Natural Armor: 0

Damage Capacity:

6 Scratches = 1 Light Wound

5 Light Wounds = 1 Serious Wound

3 Serious Wounds = 1 Fatal Wound

1 Fatal Wound = Death

Powers: -

Limitations: Hunting Instinct, Cannibalism

Skills: Climb 15, Hide 15, Impact Weapons 18, Search 15, Sneak 15, Unarmed Combat 18

Attack Modes: Claws 15 (scr 1-8, lw 9-15, sw 16-25, fw 26+)

Bite 12 (scr 1-6, lw 7-12, sw 13-22, fw 23+)



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