I just recently played "echoes from the past" by Gunilla Johnsson and Michael Petersen. it's the adventure form Sinkadus rpg-magazine nr: 33.
Any other of you played it?
I was just curious if your players choose the side of Jim/Messiah or if they chose to save the
Illusion? My players chickened out in the last minute...
My players have not yet reached that particular adventure which provides the climax for the
campaign I am running. It is an excellent scenario for forcing players to make a Real choice,
with rather staggering consequences. You mentioned that your players 'chickened out' at the end.
What choice did they make, if any. Did they just try to run away? If they did that is too bad as
the moment of truth has the potential to be an excellent roleplaying opportunity as they try to convince themselves and each other of the 'right' choice to make.
Sad to say, I don't really like this adventure. It is not that it is boring to play, but the whole idea of an apocalypse; if they choose to kill the Pope, then what?
Another thing, the seven... hmm (sigill pÕ svenska) are described in the Kult Rule book as
changing incarnations, almost impossible to find even for Kether o.co. But in this adventure they
all are sacral Lictors and the Dark Messiah kills them all in a week. Ok, he has been prepared for
2000 years, and the Demiurge is on his side, but the Apocalypse is an all too huge accident
(nah?) for such a small adventure. But, sure, it is not too difficult to change it to fit your
campaign...
Chickening out was perhaps not the most suitable word. They just stood there, unable to decide.
At last (after about a minute of silence) one of the players too the knife and attacked Jim, "to see
if we could trust him" was his excuse... Rather a slave in heaven, than king in hell... Perhaps I
didn't emphasize enough that they were drawn towards the purpose of their destiny, or I played
the Lictor a bit to convincing... hmm... ah well... damn! They disappoint me...
So you wanted the world to be destroyed? Well, I hope you laid "Echoes From the Past" in the end of a loong and enjoyable campaign. In that case, I can understand your disappointment.
...And lictors ARE convincing. Don't blame yourself...