The
Demon of Haes
Climate/Terrain: Any
Frequency: Unique
Organisation: Solitary
Activity Cycle: Any
Diet: Carnivorous
Intelligence: Genius (18)
Treasure: Special
Alignment: Chaotic Evil
No. Appearing: 1
Armour Class: -3
Movement: 12 Move/18 Fly
Class/Level: 14 Fighter/6 Wizard
Hitpoints: 130
THAC0: 4
No. Attacks: 2/1
Damage/Attack: 1d8+8/1d8+8/1d3 + Poison
Special Attacks: Magic
Special Defences: Takes half damage from blunt weapons
Magic Resistance: 0%
Size: L (9')
Morale: 20
Blood: Major (Azrai) 40
Blood Abilities: Dark Summoning (Major, new ability), Heightened Ability
S: 20 D: 14 C: 19 I: 18 W: 11 Ch: 5
XP Value: 10000
The Demon was born before Tournen seperated from Alamie. Born
colour-blind, he was the son of a Brecht merchant who passed through
the city of Haes during the Festival of the Harvest. The merchant was waylaid
in one of alleys in the city by a rival trade organisation. He had left
his son with the festival goers, hence the Demon had no knowledge of what
happened to his father. Angered when he did not return, the Demon ran through
the town screaming the name of his father. The body had been disposed earlier
that day by the assassins and was never found. The Demon merely assumed
that his father had deserted him. Fleeing into the countryside, he disappeared
for a time.
Twelve years later he returned to town, his face a mask of cruelty and
pain, and began, in earnest, the search for his father. However, the blood
within his veins was hot with anger, and unbeknownst to the Demon, his
skin had turned a dark blood red. The villagers soon cornered the boy who
they thought to be a demon, but he escaped by dashing back into the forest.
Since then, he has harbored a hatred for his 'itinerant' father and
the people of Haes. He enjoys luring merchants from the main trade routes
(possibly in the hope that his father will travel to Haes again) into his
underground caverns, where they are usually slain. The Demon is truly
a fearsome man, if such can be said about him. His skin has turned fully
blood red, and he has small wing protrusions on his back, allowing him
to fly for short distances. He has small bony horns atop his bald head,
which don't seem to serve any practical use at all. The Demon's long tail
carries a poison that causes the skin of the victim to turn red. They must
save vs poison or lose 1d4 hit points per round as this redness spreads
and eventually burns the victim alive.
The Demon carries a huge Mace + 2 called The Crusher which does double
damage on any hit that exceeds the amount needed to hit by 5 or more, however
he prefers to rend flesh with his powerful claws. He wears coal black field
plate armour + 4 (which is almost part of his skin, and cannot be worn
by any other). Normally, his skin is so tough that he only takes half damage
from blunt weapons. He generates a small field of heat, that does 1d3 points
of damage to all within 5' of him.
The Demon takes twice as much damage from cold-based attacks.
The Demon lives underground with a veritable army of dark minions, mostly
all Bone Devils. His special ability allows him to summon one single bone
devil per week. The summoning takes 1 round, and the devils appear the
subsequent round. Other scions with this ability may have varying effects
with summoning (different creatures), and it will only appear in Azrai
and Vorynn bloodlines.
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