Sewersoft presents WILLOW by Mindscape (Typed by Scotty) INTRODUCTION In a far off time when magic was real, and an evil queen threatened all that was good, a trio of unlikely heroes joined in an epic quest. The story of their adventures is recorded in the magical scroll you now possess. GETTING STARTED Before the scroll can tell the tale, you must follow the installation and loading instructions on the enclosed reference card. THE SCROLL The scroll tells the story of Willow Ufgood and his quest to save Elora Danan and defeat the evil Queen Bavmorda. The scroll will flow past until its story is told and then it will begin again. If you want to stop the scroll, or if you want to back up or skip forward, use the controls on the enclosed reference card to control the motion. The scroll is more then just a story, however. It is also a door way into the world of Willow. Throughout the scroll you will see words highlighted. When you move the wand to one of these highlighted words and press the button, you will be drawn through the scroll and into the story. Once there, you will guide the actions of one of the heroes of the Willow saga in his or her part of the quest. In ancient writings of this sort, each and every word may hold its own special meaning, so the player should explore the scroll very carefully-not all the words of power will be readily apparent. A wise player will take nothing for granted. For example, if you use your wand to select the words Daikini crossroads from the scroll-just below the image of Nockmaar woods-you will enter the Daikini Crossroads game in practice mode. PLAYING WILLOW There are two ways to play Willow: in practice mode and in quest mode. The first, the practice mode, is provided to allow the would-be hero a chance to see the dangers that lie ahead. When you play in this way, almost every segment of the game may be accessed individually as many times as you like. You can also use it has a chance to learn your opponent's weaknesses and strengths, to find your way through treacherous mazes, and to hone your magical abilities before actually attempting to defeat Queen Bavmorda in the quest. To practice any game, simply click on the appropriate word in the scroll. If you click by accident, you can escape back to the scroll by pressing the key on the reference card. You can also quit a game the same way. The quest mode of play is to start at the beginning of the story, and play through each of the game segments in order. You must successfully complete each segment to save the child and defeat the queen. You will have eight chances to fail, one for each candle in the Ritual of Obliteration that Queen Bavmorda is performing to destroy Elora Danan. To play the game in this mode, click on the word WILLOW at the beginning of the scroll. You will be taken to the first game, "Dungeons," and from there you will trace the journey of Willow step-by-step to victory or defeat. THE GAMES DUNGEONS The child Elore Danan has been born in the dungeons of Nockmaar Castle, the fortress of Queen Bavmorda. You take the part of Ethna, the Daikini, as she flees with the baby through a treacherous maze of corridors. You must find your way quickly-if you linger too long in one place the guards will surely catch you. The corridors are tricky and many of the rooms are traps, so you must move carefully but quickly if you are to escape. You will have the option of going left, right or straight-as long as there is a passage in that direction. You can also back up. When you back up, you will remain facing in the direction you were going prior to backing up. WOODS The first part of Willow's journey is to the Daikini crossroads. To get there he must traverse treacherous woods filled with searching Nockmaar troops and Death Dogs. You control the figure of Willow as he tries to reach the crossroads. Willow can run in any of eight directions, and is armed with three magical acorns which can turn anything they hit to stone. More acorns can be found in the woods, but they are scarce so use them sparingly. Avoid the Death Dogs and the Nockmaar troops. If you are attacked and cannot escape, throw an acorn at the attacker. Don't fall in the pits or the swamp, and be sure to cross the river only by bridge or stepping stones. Speed is of the essence and you must move quickly on the path, but you will need to leave the path to find acorns. DAIKINI CROSSROADS Here you must choose which cage holds the Daikini warrior Madmartigan, and which cage holds death. Select the right cage by moving the cursor to it and pressing the button. SPELLCASTING Spellcasting is a game of sorcery. You must use all your magic to transform the good sorceress Fin Raziel back from her current beastial form. Because your magic is uncertian, you must play this game three times throughout the course of the adventure. The first time transforms Fin Raziel from a possum like creature into a raven. The second time she transforms from the raven into a goat. And the third time she finally regains her humanity. At the bottom of the screen you will see a row of thirteen runic charms. Three of these symbols must be combined in the proper order to cause the desired transformation. If the symbols are chosen in the wrong order, then Fin Raziel will be transformed into some monstrous thing. If a symbol that is not part of the spell is chosen, terrible things will happen and you will have failed. ICE CAVES To escape the mountain top snow camp of General Kael, Madmartigan and Willow must take a desperate run down the mountian on an enemy's shield. They find themselves in a twisting network of icey caves and tunnels which they must carefully negotiate. At each junction you will have the option of going left, right or continuing straight. There is no way to back up and there is only one exit. BATTLE In the final assault on Nockmaar Castle, General Kael and Madmartigan finally face each other in a battle to the death. Madmartigan must defeat Kael himself on the steps of Queen Bavmorda's tower. In this contest of master swordsmen, you control the figure of Madmartigan. There are seven basic movements available to you, and just the right combination will serve to defeat Kael. Note: attack direction depends on which way the character is facing. The game is won when either Kael or Madmartigan falls. THE FINAL BATTLE This game cannot be played in practice mode, it only is available if you overcome all the previous challenges and have proved yourself worthy to face Queen Bavmorda in a test of magic. You must complete the necessary spell before she can reach the altar and destroy Elora Danan. The mechanics are similar to those in the spellcasting game, but the spell is made up of nine symbols instead of three. The outcome is uncertian, but if you have studied the lessons of Fin Raziel carefully, you will prevail. CHANGING THE GAME Once you have played through and won Willow, you may want to reset the game to create new challenges for yourself. If you select the Mindscape logo at the end of the scroll, you will have various options available to you. Among these is the option to reset various settings in the game. If you choose this option all of the choices in the game which are variable will be randomized to create a fresh game experience. WILLOW REFERENCE CARD You need an Atari 520, 1040 or mega with at least 512K. One or two disk drives and a color monitor. A mouse or joystick is optional. (I am sure everyone knows how to load a game by now!) THE CONTROLS Willow can be played using one of three control devices- mouse, joystick or keyboard (numeric pad). A general description of each is given below. Detailed instructions for each game follow. Mouse: The mouse is normally used to move a small, wand shaped cursor around the screen. Selections are made by pointing to the choice and pressing the left button. Occasionally, specific motions of the mouse in the direction you wish the on-screen figure to go will do the trick. Keyboard: When using the keyboard, you will have several options. The cursor keys are always active and map the motions of a joystick. If you have a seperate cursor cluster, you may need to press two keys simultaneously to cause diagonal movement. In both cases the space bar will act as the fire button. Joystick: The joystick does exactly what you would expect. Moving it any of the eight directions causes corresponding movement on the screen. Whenever the fire button is called for, use button #1. Button #2 is never used in Willow. SPECIFIC GAME CONTROLS Each game in Willow has its own way of using the input devices. The following details each game's control system. The Scroll: While in the scroll, you can scroll forward or backward, stop the motion, and select highlighted words to enter specific games. To scroll forward and back; With a mouse or joystick-Move the wand to the bottom of the screen to move forward and to the top to move backward. The closer to the top or bottom you move the cursor, the faster the scroll will move. With the keyboard-Use the arrow keys to move the cursor to the top or bottom of the screen. To select a word-Point the tip of the wand on the desired word and press the left mouse button, joystick button #1 or the space bar. The Dungeons: In the dungeons game, you have the option of moving left, right, straight, ahead or back one move. With a mouse-Move the cursor to the exit you want to use and press the left mouse button. With a joystick-Move the joystick in the direction you wish to go, left, right, forward or back and press button #1. With the keyboard-Press the cursor keys to move left, right, forward or back. You can use either of the keyboard clusters described previously. Woods: In the woods game, you must escape the Nockmaar troops and Death Dogs on your way to the Daikini Crossroads. Throw acorns to stop your opponents; pick up acorns by running over them. With a mouse-Move the mouse in the direction you want to run. Press the left mouse button to throw an acorn in the direction you are facing. With a joystick-Move the joystick in the direction you wish to go, left, right, up, down and the diagonals. Press button #1 to throw an acorn in the direction you are facing. With the keyboard-Press the cursor keys to move left, right, up down or diagonally. Press the space bar to throw an acorn in the direction you are facing. You can use either of the keyboard clusters described previously. Daikini Crossroads: Choose the left or right cage to free Madmartigan. With a mouse-Move the mouse left or right to face the cage of your choice. Press the left mouse button to open the door. With a joystick-Move the joystick left or right to face the cage of your choice. Press button #1 to open the door. With the keyboard-Press the cursor keys to face left or right. Press the space bar to open the door. Spellcasting: Choose the three symbols to free Fin Raziel. With a mouse or joystick-Move the wand to the symbol you wish to select. Press the left mouse button or button #1 on the joystick to choose the symbol. With the keyboard-Use the arrow keys or the cursor keys to the symbol you wish to choose. Press the space bar to make the selection. Ice Caves: In the ice caves you need to quickly choose left or right turns to find your way through the mountain. With the joystick or mouse-Move left or right to turn. With the keyboard-Press the cursor keys to move left or right. Battle: This has been described in prior pages. SPECIAL KEYS F1-Allows the game sequence just played to be replayed without first returning to the scroll. Works only in the practice mode. ESC-Exits a game and returns to the scroll. Works in both practice and quest modes. P-Pauses the action. Press this key again to continue. Works in both modes. SPACE BAR OR BUTTON - Whenever the game pauses, pressing the mouse button, joystick button, or the space bar will continue the game. Game Reset: Clicking on the Mindscape logo in the scroll will cause a dialog box to appear asking if you want to reset the game. Answering yes will cause all maps to be randomized all spells to be scrambled and the cages in the Daikini Crossroads to be varied. You will then return to the scroll, ready to begin your new adventure. If you choose no, you will return to the scroll without making changes. (Edited by Sewercide)