Card of the Week #11 - BRAINWAVE BOMB

DATE:

Mon 14 Apr 1997

TEXT:

BRAINWAVE BOMB
APOCALYPSE / C1
EQUIPMENT / CYBERTRONIC
ATTACH
GIVE TO ANY WARRIOR. If this warrior is killed in combat, you MUST set off the Bomb after combat is resolved. Its opponent is killed as well, and points are earned. This card and the warrior it is attached to are then annihilated.

USES:

This card turns any warrior into a threat. Give it to high V warriors to make your opponent think twice about killing them. Give it to low V warriors to take out one of his Gehenna Puker wielding demi-gods, or at the very least make him waste a Wave Of Righteousness on it. Just make sure you don't give it to a warrior you might want to see again via a Gift of Fate!

COUNTER MEASURES:

Your main defense against these marvels of modern technology will be MALFUNCTIONS and other anti-equipment fare (maybe even an AGE OF CATASTROPHE). If you ant t get a little more creative, try HEIST or LOOT THE DEAD (I wonder, would that work?). As a last-ditch type of thing, include cards which would DISCARD the warrior carrying the BB (specifically CLEANSING FLAME, SECRET ASSASSIN, WAVE OF RIGHTEOUSNESS, etc.).

COMBOS:

Weenies, A SECOND CHANCE, SANCTUARY, SUPERIOR QUALITY (that wouldn't block it's effects like it would a PAP Mines, would it?), and possibly the BAUHAUS alliance.

RATING:

9.

SUMMARY:

This card will make your opponent have secons thoughts about killing that wounded warrior which would normally be a few easy points. It also fits into any deck. Put as many as you opponent will let you get away with in there. Even better than Basic Set's SUICIDE MISSION.
Back one page 1