Qty. | Title | Cost | MA | ST | AG | AV | Skills |
---|---|---|---|---|---|---|---|
0-12 | Zombies | 30k | 4 | 3 | 2 | 8 | Regenerate |
0-2 | Ghouls | 70k | 7 | 3 | 3 | 7 | Dodge |
0-2 | Wights | 90k | 6 | 3 | 3 | 8 | Regenerate,Block |
0-2 | Flesh Golem | 120k | 4 | 4 | 2 | 9 | Regenerate,Stand Firm,Thick Skull |
0-2 | Werewolf | 120k | 8 | 3 | 3 | 8 | Catch,Frenzy,Claws
|
Re-roll counter:70k
All players may gain general skills, Ghouls and Werewolves may gain Agility skills, and Flesh Golems may gain Strength skills.
All rules that apply to Undead teams in the rulebook also apply to Necromatic teams(including not being able to hire Apothecaries)