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RUNNING BATTLE
mission

UNIT ATTACKER DEFENDER
HQ 1-2 1-2
ELITES 0-3 0-3
TROOPS 2-6 2-6
FAST
ATTACK
0-3 0-3
HEAVY
SUPPORT
0-3 0-3

OVERVIEW

Escaping some catastrophe, or third party, there is only one escape route for two rival forces. They must battle to survive.

SCENARIO SPECIAL RULES

Victory Points.

SET-UP

1 Set up the board in any manner desired. Divide the board into quarters (as the Cleanse mission). Players roll a D6 each and the winner chooses a deployment quarter, but must deploy first.

2 The opponent sets up in an adjacent quarter, on the first player's short board edge.

3 Roll D6s to see who goes first.

Board Diagram

MISSION OBJECTIVE

At the end of the game, each player gets the Victory Points that their own units are worth multiplied by the full number of 12"s (1ft) they are from the short board edge on their deployment zone.

RESERVES

Reserves are not used.

GAME LENGTH

The game lasts 6 turns.

LINE OF RETREAT

Units fall back to the long board edge their deployment quarter lies on.





Note: Gaining Victory Points For Friendly Troops.
In this mission, additional victory points are gained for friendly troops. The points gained are based on the unit's points cost and depend on the state of the unit at the end of the battle. You get full victory points for units with at least three quarters of their starting strength or half-points for units that have at least a quarter of their starting strength. Full points are gained for undamaged vehicles and half points for damaged but mobile vahicles. No points are gained for units that have less than a quarter of their starting strength or are falling back at the end of the game. No points are gained for immobilised vehicles or units such as spore mines that would not give victory points if they were destroyed.

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