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RUNNING BATTLE
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UNIT | ATTACKER | DEFENDER |
HQ | 1-2 | 1-2 |
ELITES | 0-3 | 0-3 |
TROOPS | 2-6 | 2-6 |
FAST ATTACK | 0-3 | 0-3 |
HEAVY SUPPORT | 0-3 | 0-3 |
Escaping some catastrophe, or third party, there is only one escape route for two rival forces. They must battle to survive.
Victory Points.
1 Set up the board in any manner desired. Divide the board into quarters (as the Cleanse mission). Players roll a D6 each and the winner chooses a deployment quarter, but must deploy first.
2 The opponent sets up in an adjacent quarter, on the first player's short board edge.
3 Roll D6s to see who goes first.
At the end of the game, each player gets the Victory Points that their own units are worth multiplied by the full number of 12"s (1ft) they are from the short board edge on their deployment zone.
Reserves are not used.
The game lasts 6 turns.
Units fall back to the long board edge their deployment quarter lies on.
Note: Gaining Victory Points For Friendly Troops.
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