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COMMANDO RAID
mission

UNIT ATTACKER DEFENDER
HQ 1-2 1-2
ELITES 0-4 0-1
TROOPS 2-6 0-6
FAST
ATTACK
0-5 0-1
HEAVY
SUPPORT
0 1-7

OVERVIEW

In this mission, one side has dispatched a force to destroy a support group deep behind enemy lines.

SCENARIO SPECIAL RULES

The attacking player may make use of Infiltration and Deep Strike rules. The defending player may make use of the Reserves rules. Victory Points are also used.

SET-UP

1 Deployment zones are the same as those used for the 3rd RAIDS mission (Strongpoint Attack). See page 151 of the 40k rule book.

2 Scenery is set up in any manner the players see fit, but the defender always picks the board edge and always deploys first.

3 The attacker deploys at least 18" away from the enemy deployment zone, but may deploy Infiltrators and Deep Strike troops as per their special rules.

4 Roll a D6. On a 1-4 the attackers go first; on a 5-6 the defenders take the first turn.

MISSION OBJECTIVE

The Attacker gets double victory points for destroying Defender Heavy Support units. The Defender gets additional victory points worth the value of any surviving Heavy Support units.

RESERVES

The defender may bring up reserves as per the normal rules on page 136. Units arrive via the defender's board edge.

GAME LENGTH

The game lasts six turns.

LINE OF RETREAT

Troops that are forced to fall back do so towards their own table edge.





Note: Gaining Victory Points For Friendly Troops.
In this mission, additional victory points are gained for friendly troops. The points gained are based on the unit's points cost and depend on the state of the unit at the end of the battle. You get full victory points for units with at least three quarters of their starting strength or half-points for units that have at least a quarter of their starting strength. Full points are gained for undamaged vehicles and half points for damaged but mobile vahicles. No points are gained for units that have less than a quarter of their starting strength or are falling back at the end of the game. No points are gained for immobilised vehicles or units such as spore mines that would not give victory points if they were destroyed.
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