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ASSASSINATION
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UNIT | ATTACKER | DEFENDER |
HQ | 0-1 | 1-5 |
ELITES | 0-4 | 0-4 |
TROOPS | 1-4 | 2-6 |
FAST ATTACK | 0-3 | 0-2 |
HEAVY SUPPORT | 0 | 0-2 |
A high-ranking enemy commander has been identified as a particular threat to the war effort. A small team has been assembled to kill this leader.
Attacking forces may make use of the Deep Strike special rules. Victory Points are also used.
1 The defender chooses an army. The attacker may then pick an enemy HQ unit as its target and then choose an army with 1/2 the points cost to that of the defender.
2 The target HQ unit is placed 4D6" in a random direction from the center of the board. The defender deploys all other units anywhere at least 18" away from any table edge.
3 The attackers may deploy within 6" of any table edge. Models that can use the Deep Strike rules deploy as per these rules.
4 The attacking player goes first.
The Attacker wins if the HQ unit is destroyed by the end of the game. Any other situation is a Defender victory.
Reserves are not used.
The game lasts six turns.
Troops that are forced to fall back do so towards the nearest table edge.