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ASSASSINATION
mission

UNIT ATTACKER DEFENDER
HQ 0-1 1-5
ELITES 0-4 0-4
TROOPS 1-4 2-6
FAST
ATTACK
0-3 0-2
HEAVY
SUPPORT
0 0-2

OVERVIEW

A high-ranking enemy commander has been identified as a particular threat to the war effort. A small team has been assembled to kill this leader.

SCENARIO SPECIAL RULES

Attacking forces may make use of the Deep Strike special rules. Victory Points are also used.

SET-UP

1 The defender chooses an army. The attacker may then pick an enemy HQ unit as its target and then choose an army with 1/2 the points cost to that of the defender.

2 The target HQ unit is placed 4D6" in a random direction from the center of the board. The defender deploys all other units anywhere at least 18" away from any table edge.

3 The attackers may deploy within 6" of any table edge. Models that can use the Deep Strike rules deploy as per these rules.

4 The attacking player goes first.

Board Diagram

MISSION OBJECTIVE

The Attacker wins if the HQ unit is destroyed by the end of the game. Any other situation is a Defender victory.

RESERVES

Reserves are not used.

GAME LENGTH

The game lasts six turns.

LINE OF RETREAT

Troops that are forced to fall back do so towards the nearest table edge. 1