Darkness Flowering
Darkness Flowering
Story
Only five years ago, while Antry was away tending to matters in Rhydin,
something sinister began to arise in the land of Dawn. A dark force
slowly over took the land and before anyone was the wiser, every major
township or castle was under siege. Twisted, nightmareish creatures
attacked night after night, slowly wearing the defenders down.
Now only Ellisia, the main Elven city, the Castle of Dawn and
Rathtorin, the Dwarven kingdom remain. All others have fallen before
the dark army that is parading among the land.
Objectives
Part 1
Antryg has recently taken note of the grave matters and has decided something must be done. He hopes to lead lead a small band of his friends into Dawn and reach the Castle of Dawn to retrieve books that would help uncover who or what is stirring trouble in his lands.
Welcome everyone to the guide for the Darkness Flowering
adventure. In here are rules, list of allowed magic/spells, and where we are at in the story.
Rules
Basic Rules
Initiative - 1d10 ~ lowest goes first
To hit (THAC0) - 10+ on a 1d20
Damage - By weapon
Hit Points (HP): By class +2d10
- Warriors
- 90
- Preists (Clerics & Healers)
- 80
- Rogues (Thieves & Bards)
- 60
- Mages
- 40
Advanced Rules
Armor Class (AC) - Not a factor in this game
Proficiency Checks - 1d20 ~ GM decides difficulty lower is better
Skill Rolls: 1d100 ~ Difficulty determined by class - roll under listed skill
- Thief
- Pick Pockets
- 45%
- Open Locks
- 40%
- Find/Remove Traps
- 35%
- Move Silently
- 40%
- Hide in Shadows
- 35%
- Detect Noise
- 45%
- Climb Walls
- 65%
- Read Languages
- 30%
- Ranger
- Move Silently
- 37%
- Hide in Shadows
- 47%
- Bard
- Pick Pockets
- 40%
- Detect Noise
- 50%
- Climb Walls
- 60%
- Read Languages
- 40%
Saving Throws (ST): 1d20 roll under your rating- Determined by class
Clerics/Priest:
- Paralyzation, Poison or Death Magic
- 6
- Rod, Staff or Wand
- 10
- Petrification or Polymorph
- 9
- Breath Weapon
- 12
- Spell
- 11
Rogues:
- Paralyzation, Poison or Death Magic
- 11
- Rod, Staff or Wand
- 10
- Petrification or Polymorph
- 10
- Breath Weapon
- 14
- Spell
- 11
Warriors:
- Paralyzation, Poison or Death Magic
- 8
- Rod, Staff or Wand
- 10
- Petrification or Polymorph
- 9
- Breath Weapon
- 9
- Spell
- 11
Mages:
- Paralyzation, Poison or Death Magic
- 13
- Rod, Staff or Wand
- 9
- Petrification or Polymorph
- 11
- Breath Weapon
- 13
- Spell
- 10
Spells
Spell Allowances
Wizards - 4/3/3/2 (1) extra spell for any spell above 4th
Priests/Healers - 3/3/3/2 (1) extra spell for any spell above 4th
Bards - 3/3/1 (1) extra spell for any spell above 4th
Rangers - 2/2 (1) extra spell for any spell above 4th
Paladins - 3/2 (1) extra spell for any spell above 4th
Equipment List
If you don't see the weapon you wish to use in the game on this list, please email me and I will email its stats to you and put it up on the page.
Daniel
Weapon - Size - Damage S-M/L
- Axes
- Battle Axe
- M - 1d8/1d10
- Hand/Throwing Axe
- M - 1d6/1d4
- Bows
- Composite Long Bow - L - 1d8+1/1d8+1
- Composite Short Bow - M - 1d6+1/1d6+1
- Long Bow
- L - 1d8/1d8
- Short Bow
- M - 1d6/1d6
- Hand Crossbow
- S - 1d3/1d2
- Heavy Crossbow
- M - 1d4+1/1d6+1
- Light Crossbow
- M - 1d4/1d4
- Small Blades
- Dagger/Dirk
- S - 1d4/1d3
- Knife
- S - 1d3/1d2
- Stiletto
- S - 1d3/1d2
- Ranged Weapons
- Spear
- M - 1d6/1d8 ~ 2-Handed 1d8+1/2d6
- Dart
- S - 1d3/1d2
- Sling
- S - Stone 1d4/1d4 ~ Bullet 1d4+1/1d6+1
- Lances
- Heavy horse Lance
- L - 1d8+1/3d6
- Medium horse Lance
- L - 1d6+/2d6
- Light horse Lance
- L - 1d6/1d8
- Blunt Weapons
- Mace
- M - 1d8/1d8
- Morning Star
- M - 2d4/1d6+1
- Flail
- M - 1d6+1/2d4
- War Hammer
- M - 1d6+1/1d6
- Quarter Staff
- L - 1d6/1d6
- Polearms
- Pike
- L - 1d6/1d12
- Glaive
- L - 1d6/1d10
- Halberd
- L - 1d10/2d6
- Military Fork
- L- 1d8/2d4
- Swords
- Bastard Sword
- M - 1d8/1d12 ~ 2-Handed 2d4/2d8
- Broad Sword
- M - 2d4/1d6+1
- Claymore
- M - 2d4/2d8
- Cutlass
- M - 2d4/1d6+1
- Long Sword
- M - 1d8/1d12
- Rapier
- M - 1d6+1/1d8+1
- Scimitar
- M - 1d6/1d8
- Short Sword
- M - 1d6/1d8
- Two-Handed Sword
- L - 1d10/3d6
- Misc
- Lasso
- L - N/A
- Net
- M - N/A
- Whip
- M - 1d2/1
Helms - Weight (lb.)
- Cap
- 5
- Coif
- 5
- Open Face-Helmet
- 8
- Closed-Faced Helmet
- 10
- Great Helm
- 10
Armor - Weight (lb.) - AC
- Leather/Padded
- Padded Armor
- 10 - 8
- Leather Armor
- 15 - 8
- Studded Leather Armor
- 25 - 7
- Spiked Leather Armor
- 25 - 7
- Gnomish Workman's Leather
- 7
- Hide Armor
- 30 - 6
- Scale
- Scale Mail
- 40 - 6
- Sea Elf Scale Mail
- 20 - 6
- Brigandine Armor
- 35 - 6
- Chain
- Chain Mail
- 45 - 5
- Elven Chain Mail
- 20 - 5
- Drow Chain Mail
- 25 - 4
- Ring Mail
- 30 - 5
- Banded/Splint
- Banded Mail
- 35 - 4
- Splint Mal
- 40 - 4
- Plate
- Bronze Plate Mail
- 45 - 4
- Plate Mail
- 50 - 3
- Dwarven Plate Mail
- 45 - 2
- Field Plate Armor
- 60 - 2
- Full Plate Armor
- 70 - 1
Shields - Weight (lb.) - AC all +1
- Buckler/Target Shield
- 3
- Small Shield
- 5
- Medium Shield
- 10
- Body Shield
- 15
Legends & Lore of Dawn
Daniel Jones
Revised: 1/5/2000