Equipment: Archeotech Lifter, Ratskin Map (+/- 2 on scenario table), Sword, Auto-pistol, Blindsnake Pouch, Maul
Skills: Iron Will, Sneak Up, Ambush, Leader
Injuries: None
Ulenni Clan: As he is from the Ulenni clan of
Ratskins, Chief Sitting Rat may not have a BS higher than 5 but may have a T of up to 5. See CJ18 for details
Great Chieftain: Chief Sitting Rat always acts as the
leader of any gang he is with. Any experience bonuses for leading
the gang go to Chief Sitting Rat and bottle checks are taken on
his leadership. Should Chief Sitting Rat go down or out of action
then the usual leader takes over again for the purposes of bottle
checks. Chief Sitting Rat retains the experience bonuses.
Owe Allegiance: In the same way as the scavvy king
Redwart, any gang accepting the help of Chief Sitting Rat is
accepting him as their Great Chief. This does not effect the rules for the gang directly and only effects any special
arbitrator scenarios they take part in.
Background: Chief Sitting Rat started his war against
the up-hivers as the leader of the Vengence of the Rat. His
popularity grew as did his following. Eventually Chief Sitting
Rat was able to seal off a dome from the uphivers to be populated
only by ratskins. Not content with just this one dome however,
Chief Sitting Rat ventures forth to assist other rebellions and
unite them under his banner to drive the uphivers from the hives
for good.
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