Chief Sitting Rat

Chief Sitting Rat

Fee: Mentor Only
Owner: Gaius
Description: Ratskin Great Chief
Original Gang: Vengence of the Rat
Original Type: Ulenni Ratskin Chieftain
Will Work For: Ratskins


M WS BS S T W I A Ld Cost Experience
4 5 4 3 5 1 4 1 9 180 230

Equipment: Archeotech Lifter, Ratskin Map (+/- 2 on scenario table), Sword, Auto-pistol, Blindsnake Pouch, Maul
Skills: Iron Will, Sneak Up, Ambush, Leader
Injuries: None
Ulenni Clan: As he is from the Ulenni clan of Ratskins, Chief Sitting Rat may not have a BS higher than 5 but may have a T of up to 5. See CJ18 for details
Great Chieftain: Chief Sitting Rat always acts as the leader of any gang he is with. Any experience bonuses for leading the gang go to Chief Sitting Rat and bottle checks are taken on his leadership. Should Chief Sitting Rat go down or out of action then the usual leader takes over again for the purposes of bottle checks. Chief Sitting Rat retains the experience bonuses.
Owe Allegiance: In the same way as the scavvy king Redwart, any gang accepting the help of Chief Sitting Rat is accepting him as their Great Chief. This does not effect the rules for the gang directly and only effects any special arbitrator scenarios they take part in.
Background: Chief Sitting Rat started his war against the up-hivers as the leader of the Vengence of the Rat. His popularity grew as did his following. Eventually Chief Sitting Rat was able to seal off a dome from the uphivers to be populated only by ratskins. Not content with just this one dome however, Chief Sitting Rat ventures forth to assist other rebellions and unite them under his banner to drive the uphivers from the hives for good.




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