"Fire Fingers"
Wait! We need a geoguide....
Age: Hair: Height: |
17 Brown 5' 8" |
Sex: Eyes: Weight: |
Male Amber 167 lbs. |
Race: Class: Align: |
Human Thief Neutral Good |
Fire Fingers, the man that everyone can't find. He comes and goes at will and always with the safety of his escorts in mind. He keeps them out of truoble to the best of his ability, yet definitely finds himself rolling in turmoil most of the time. He is a little jumpy at times, but is also very sure of himself. A little head-strong when he gets an idea in his head, he will do it alone if no one will accompany him. He is swift and nimble, yet doesn't always notice a threat when he sees one. People say this is why he isn't dead yet, nobody told him that trolls can kill him....
From picking pockets in Waterdeep to picking pockets in Arabel, he loves to pick pockets. He practices on his friends, practices on barmaids, and enjoys accosting flamboyant individuals, particularly loud-mouthed bards or priests. Yet, he is always sure to give to the church, namely Tymoran and Maskan churches.
Nick-named Fire Fingers from an incident when he was just starting his little escapades. He picked the pocket of the town mage, who didn't find a thing amusing about it. He cast a cantrip upon the tips of the delinquent's fingers, flames licking into the air. He followed it with Permanency and laughed with glee. Fire Fingers became a known thief in his small town, but with such a disadvantage to practice with, he became rather skilled at picking pockets without getting noticed.
And in case you are wondering, the mage dispelled the cantrip after Fire Fingers approached the old mage thanking him for the lesson, proclaiming he was heading to Waterdeep to improve on some skills he'd been working on since he was caught. The mage laughed and dispelled it, wishing him luck....
Strength
Hit Probability
Damage Adjustment
Weight Allowance
Maximum Press
Open Doors
Bend Bars/Lift Gates |
10
+0
+0
40
115
6
2% |
|
Intelligence
Max # of Languages
Max Spell Level
Learn Spell
Spells per Level
Spell Immunity |
11
2
--
--
--
Nil |
Dexterity
Reaction Adjustment
Missile Attack Adjustment
Defensive Adjustment |
16
+1
+1
-2 |
|
Wisdom
Magical Defense Adjustment
Bonus Spells
Spell Failure
Spell Immunity |
8
+0
--
--
Nil |
Constitution
Hit Point Adjustment
System Shock
Resurrection Survival
Poison Save
Regeneration |
9
+0
65%
70%
+0
Nil |
|
Charisma
Maximum # of Henchmen
Loyalty Base
Reaction Adjustment |
11
4
+0
+0 |
Hit Points: 30
|
|
Armor Class 8
Prefers to pay for an Armor spell
|

Saving Throws
vs. Paralyze, Poison
vs. Rod, Staff, or Wand
vs. Petrify/Polymorph
vs. Breath Weapon
vs. Spells |
12
12
11
15
13 |
|
Experience
Current:
Next for Level Up:
Current Level:
Maximum Level: |
23,653
40,000
6
Infinite
|
Weapon Proficiencies
Light Crossbow
Dagger
Long Sword |
|
Non-Weapon Proficiencies
Gem Cutting
Set Snares
Dancing
Rope Use
Seamanship |
Dex -2
Dex -1
Dex +0
Dex +0
Dex +1
|
Thieving Skills
Pick Pockets: Open Locks: Find/Remove Traps Move Silently |
85% 47% 45% 47% |
Hind In Shadows Hear Noise Climb Walls Read Languages |
37% 20% 92% 00% |
|