This is a rendered picture of what the sphere will look like with only a color added.
This is a rendered picture of what the sphere will look like by adding a Texture and a Bump Map effect (a wood grain texture with bumps; these effects come with the bCAD program).
This is a rendered picture of what the sphere will look like by adding a Reflection Map (another wood grain texture; the reflection setting on the Surface Tab is set at about 45%, Shininess is at 75%, Roughness is at about 25% and Refraction is at about 10%...all other settings are at 0%
This is a rendered picture of what the sphere will look like by adding a Texture only (Reflection is set at 15% and all other settings are same as above sphere).
This is a rendered picture of what the sphere will look like by adding a Texture and Background (the settings for this one are: Shininess at 75%, Roughness at 25%, Transparentcy at 55%, Reflection at 15%, and Refraction at 10%...all other settings are at 0%).