The following questions were answered during a Commune spell cast by Father Durant.
Is Acererak alive? NO
Is Acererak undead? YES
Does he dwell within his tomb? NO
Does he dwell on another plane? UNKNOWN
Will we have to confront him? UNKNOWN
Can we defeat him? UNKNOWN
Does a gate exist within the tomb?
UNKNOWN
Are there any artifacts within the
tomb? YES
Will we need these artifacts to defeat
Acererak? YES
Is the spirit of Acererak contained
within these artifacts? NO
Does this mission place our souls
in danger? YES
Need we fear anyone in our own party?
UNKNOWN
Does any other group of adventures
actively seek the tomb? YES
Will we have to confront them? UNKNOWN
Mr. Louglyn scribed this poem while casting a lengthy Legend Lore spell.
Abomination Acererak,
Chosen was he before the fall,
Corruption came, rebellion of soul.
He took his armies on attack,
Defeat was his, weakness of flesh.
He brought unlife; must pay the toll.
He hid his home in seclusion.
His power grew, of evil night.
Once more his armies of death unleased.
He ruled the souls of many men.
He ruled so long his power waned.
His lands so foul the Gods released.
Their vengeance great, they sunk the
earth.
Acererak accepted this fate.
He made his Tomb and marked it by
death.
His powers hidden from all within,
But he escaped with borrowed life.
He hides again, his strength unknown.
With that information, the Reformed Church of Boniface began sponsoring their own covert missions to destroy any thing left of Acererak’s evil left in his tomb. The problem is no one has returned. The Reformed Church of Boniface has now recruited the best.
This mission, unlike the others, was to be as overt as possible. By amassing a large force of powerful adventurers, the Church hopes to send a message to any group wishing to spread chaos or evil through ancient powers. The Tomb is supposedly in the center of a vast swamp far down the coast. The selected adventurers sailed to Nearie, the closest port town to the swamp. Once assembled, the party made its way toward the swamp. Strangely they discovered the Tomb is far from secret in these lands. Its swampy location a mystery, but its forboding legend is well known as place of death. A few rumors of survivors are heard, but the tales they’ve supposedly told are have become so embellished as to be completely unbelievable. They also heard that there have been adventurers that ventured into the swamps, only to return claiming no such Tomb exists.
Few of those assembled appreciated the size of swamp until they neared. They needed a guide to get them through. Unfortunately a reputable guide was hard to find among the sparse population. Most capable people fear the swamp or could not be trusted. One man finally stood out as capable and willing. Geoff, an experienced swamp fighter to whom the surrounding villagers rely on to keep the swamps beasts from them. He holds a small fortress and village on the edge of the swamp. Although not everything desired, he was the best available.
Unbeknowst to him, the party spied on them before making their presence known. Geoff is a very successful mercenary. The villagers pay him to keep the nasty swamp beasts away. He does this regularly and they found no impropriety. He even goes on the attacks more often than not. He is chaotic neutral, but his behavior tends toward good, probably for selfish reasons. Dawn is more of an enigma. She too is not of law, but also neither good nor evil. She does not display her magic overtly, but she seems to keep a few charms active.
Geoff does not know the exact location of the Tomb. But if anyone can get them to the heart of the sunken earth where they suspect the Tomb to be, it is him. Of course his motivation is money, and they suspect a desire to adventure. Being, chaotic, Geoff and Dawn are not married, but obviously quite taken with each other. He wields a crossbow or two swords. She probably stashes a dagger away. They can hold their own with equipment. Nothing like Daern's Fortress of course.
He and three companions, Dawn his lover
and a mage, and warriors Cletus and Dutch, accompanied the party into the
swamp and proved to be very beneficial. During the trek, several times
the party was attacked by lizard men, by frog men, and other denizens of
the foul place. During the attacks, several hirelings and a couple henchmen
were killed including Cletus. The party decided to send the hirelings back
with Dutch and a couple their own henchmen. To his credit and to alleviate
some suspicions, Geoff and Dawn stayed on and continued to fight.
A few years ago, some foreign adventurers
came looking for a guide into the swamps. One of Geoff's henchmen, Heinrich,
went
with them and was never heard from
again. Of course rumors of lost treasure spread; why else would anyone
want to venture
into the foul depths of the Grull?
Every few weeks another group would pass through and enter the swamp and
never be heard
from again.
Most of the groups were very tight
-lipped about what or where they were going; as treasure seekers should
be. This peaked
Geoff's curiosity to do some investigation.
Up and down the swamp's murky border, adventurers had been seen entering
the
swamp. Yet few had returned, sane.
Geoff even sponsored a few small groups to go in and find out what they
could from the
bands of lizard and frog men. The
only thing they were able to learn was that something was at the heart
of the swamp that
even the foul beast men stayed away
from. He contented himself with the gold these travelers left at his inn.
Most of his
adventuring friends are dead or retired
anyway.
Then Dawn came to Geoff's life. She
was great, at least the best free fuck he has ever had. She was wild and
powerful. Geoff
does not know where she learned magic,
but with her by his side he feels undefeatable. She was also curious about
the
strangers that came to search the
swamps. She would try to get information from them, but only discovered
that it was some
sort of ancient treasure filled tomb
hidden in the swamp. She started talking about putting an expedition together.
Geoff was
non-committal at first, until the
latest group of adventurers arrived.
They were powerful and well organized.
Serious money backed these guys. They wanted a guide and they wanted the
best and
someone pointed them to Geoff. Dawn
was overjoyed with this. The party was lead by two zealots of some religion,
Father
Durant and Lady Cassandra. It is clear
that neither of these two liked Geoff and Dawn much. They offered a horde
of gold to
take them into and out of the swamp
and energized by Dawn's exuberance Geoff decided to go along with Dutch
an assistant
he'd been training.
Geoff's close friend, a stout warrior
Cletus, insisted against Geoff's protests on accompanying him into the
swamp to "watch
yer back". Geoff entered the familiar
swamps but soon even he was out of his domain. Several times the group
was attacked
by lizard men, by frog men, and other
denizens of the foul place. The attacks cost several hirelings, and a couple
henchmen
were killed including Cletus. The
party decided to send the hirelings back with Dutch and couple of their
henchmen.
The party is now Father Durant with
Brothers Lee and Zodac, Lady Cassandra with Squire Lars, mage Mr. Louglynn
and
assistant Steve, halfling Bart with
gnome companion Norm, female half-orc Sarge with assistant Mug, bard Erin,
and elven
ranger Leliath.
She kept in touch with Dawn, however.
And she would still teach Dawn some of the things she learned from the
cultists. She
was different though. Seeing Dawn
in need, she/they offered Dawn a job. They desired Dawn to investigate
the groups that
were seeking the Tomb of Acererak
within the Grull swamp. Dawn was to try and dissuade those that sought
the powers
within, and to encourage those that
sought their destruction.
They paid Dawn well, and all they wanted
was a monthly report. So Dawn took the job. It was easy. Most of the adventurers
went through a tiny village on the
edge of the swamp. Dawn's own curiosity about this tomb grew. Apparently
the powers within
were great indeed. She was unable
to dissuade many from their attempts to recover Acererak’s power. No one
returned
though.
The local warlord, Geoff, seemed to
be the most powerful and the most in the know. Dawn "befriended" him. He
indeed knew
quite a bit of the activities of the
adventurers, and was paying her way. As more and more intrepid adventurers
entered the
swamp, Dawn began to desire to see
this Tomb. Obviously, the powers it held were awesome, and if the Dark
Cult desired
them destroyed, she could help to
that end.
When this last large group came to
the village, she suspected they would desire to recover the powers of Acererak.
But, Geoff
said they were seeking the destruction
of the tomb, and wanted the best guide. Dawn "convinced" him to go along.
A group
this powerful, although lead by a
couple of religious zealots that make her nervous, was sure to succeed.
It was those religious
types that ran her family from their
dirty birthplace; not that she really cared. But Dawn felt she better keep
her Shadowmagic
subtle.
The party is now Father Durant with
Brothers Lee and Zodac, Lady Cassandra with Squire Lars, mage Mr. Louglynn
and
assistant Steve, halfling Bart with
gnome companion Norm, female half-orc Sarge with assistant Mug, bard Erin,
and elven
ranger Leliath.