You traveled through an inhuman land. Geoff explained that the swamp was inhabited by bands of almost intelligent lizard and frog men. The live in caves and hollow trees. The swamp feeds them and they generally stay out of sight, but sometimes they attack. Mostly because the tribe grows to large and food is scarce. If the neighboring territory is controlled by a strong enemy, they migrate or war. But sometimes they seem to be inspired to raid out of the swamp, probably an ancient taste for human blood.
Geoff knows the tribes who dwell in the swamps you're
traversing, and he was able to dissuade attacks a few times by offering
payment. More than once, the huge bi-pedal lizards brandishing clubs
and spears surrounded your barges. They moved quietly and materialized
out of the fog. Geoff spoke with them in a strange language, and
exchanged food or metal items for passage. The frog men, bullywugs,
were worse. The slimy creatures would suddenly leap out of the water
onto barges. It was obvious Geoff was well
known to these denizens, for once he shouted his name
in their tongue, they were willing to listen. But as the days passed,
his reputation waned in the eyes of these primitive tribes. You seemed
to be defending yourself constantly. If not outright assaults, then
thievery. Other beasts were dangers too. In places snakes dripped
from the trees. Huge crawfish and frogs that could swallow a man
whole. There were casualties. It seemed unholy to leave the
dead behind.
The days wore on. Soon the barges were too big to negotiate
between the ever larger trees. Several of the hirelings had perished
and recently Geoff's friend Cletus. It was decided to send the hirelings
back on one of the barges with Dutch and a some of the henchmen. One barge
would converted to rafts, and the last one left behind for the return trip.
You spent a few wet
miserable days demolishing one of the barges to build
four rafts. Linking them with rope, your journey continued.
With every shove of the pole, the rafts would dip into the cold water,
with every step the raft would bobble. The fifteen of you continued on
toward the heart of the foul swamp.
Even the rafts were too clumsy for some places and you all had to spend time in the black muck under the cold stagnant water. Finally, after weeks of trekking in the swamp, you came to a series of small wooded islands, a chance to dry out. It wasn't all pleasant, other creatures lived there as well, but you were able to rest a few days and get rid of the molds and fungi that seemed to sprout daily from between toes and elsewhere.
That was about eight days ago. You left the islands behind and struggled on toward the Tomb. Then, at last, you came to another island. This one much larger. You clammered off the rafts to wade through the muck and cold water to pull yourselves up the roots to dry land. You expected the same kind of response from the local denizens, but oddly no attacks came as you made camp. As dusk came a cold chilling fog wrapped around the camp. But no beast rose out of the mists to drive you away. No sign of tracks or other evidence of habitation was found during this morning's patrol.
You all suspect you were nearing the end of the journey.
The cryptic messages about the location of the Tomb refered to a place
marked by death, and there was a distinct lack of life on this island.
You decide to explore this island further. It is quite large, and
after a couple hours walking its edge, you head inland. After another
few hours the eirily quiet woods begin to thin into fields of scrub. Thick
with thorny weeds, progress is slow. The sun begins to sink and still
no sign of the other side of the island or of the Tomb. Then, as
the sun lights the evening sky brilliant red and orange, you crest a small
hill and see what has to be the object of your quest. Across a low
boggy field a large flat topped hill rises. In the setting sun you can
see mounds of rock piled on its top.
In the morning you will set off for the strange hill.