Veritech "Alpha" Fighter VF-6P (Three Galaxies Modification)
Veritech "Alpha" Elint Fighter VE-6P
(Version 2.03 - Last updated: 02/16/04)
- Background and RPG stats by Kenneth Olson
- Background Information derived from Robotech.com
- Robotech Research Picture archive for VF-6 "Alpha" Fighter (VF-6H,VF-6I,VF-6S,VF-6Z)
BACKGROUND
Beginnings
Perhaps the greatest air-superiority mecha produced by the the Earth Defense Forces during the three Robotech Wars, the VF-6 Alpha fighter spawned no less than 11 major variants and served continuously over thirty years. The VF-6 "Alpha" project was born in 2012 as the VQ-6 "Vandal" designed to replace the aging fleet of robotic QF-3000 "Ghost" fighters. Initial flight tests of the Vandal showed that the unit was highly maneuverable in both atmospheric and spaceborne operations. The initial testing went so well that the UEG expressed interest in creating a third generation variable fighter out of the Vandal airframe to replace the VF-4
"Lightning" as the primary air superiority mecha for the newly formed Robotech Expeditionary forces.
A preliminary engineering analysis of the VF-6 showed that the Vandal airframe was capable of the necessary modifications to allow the inclusion of transformation equipment and large number of internally mounted missile systems and as a result production of seven experimental models began in 2017. All the experimental XVF-6 were completed in 2019, with the first flight occurring at the RDF Folker Field on January 7, 2019. Except for the loss of a single fighter in March 2019, the testing was so positive that the REF contracted for 2000 VF-6 fighters to be produced over the next three years ending with the launch of the SDF-3 in December of 2022. Later in 2019,
both the Robotech Defense Forces and the newly created Armies of the Southern Cross ordered another 500 units respectively.
VF-6A,-6B,-6C,-6D
Four variants were produced from 2019 until 2022. These were the VF-6A, -6B, -6C, -6D. The VF-6A was the standard single seat air superiority fighter. The VF-6B was designed for commanders similar in all aspects to the -6A except for a more advanced combat computer capable of interfacing with other VF-6A fighters and an advanced communications system. The VF-6C was optimized for atmospheric operations. The standard P&W JG94 fusion turbines and 500 liters of internal H2O fuel was replaced with P&W JG98. These engines give the VF-6C 300 kph higher speed in the atmosphere, however, they are not nearly as fuel efficient in space possessing a specific impulse of 4210 sec verses 4500 sec for the JG94
and as result the -6C has only 50% of the delta-v for spaceborne operations. The final variant was the two seat training model VF-6D
similar to the -6A variant.
All four of these initial variants were armored with the latest second generation Choblam low-mass composite plating providing immunity from all light anti-mecha weaponry and moderate protection from medium class (55mm or less). However, repeated strikes from high power anti-mecha weaponry can penetrate the armor and thus disable the unit. Unfortunately, the armor also proved vulnerable to Invid physical attacks as the Choblam tended to break off in large slabs. Although, subsequent generations of VF-6 fighters were armored with more advanced composites which did not suffer the same vulnerabilities early model VF-6 fighters were easily overwhelmed by Invid swarm
attacks.
The VF-6 primary armament was the internal MM-60 missile launchers capable of firing up to 60 short range hammerhead missiles in 3 seconds. This is a number equal to the maximum number of short range missiles which a VF-1 "Valkyrie" could mount on four external hardpoints. A secondary DD-6 medium range missile launcher is mounted underneath each of the intakes carrying up to six diamondback missiles. In addition to the MM-60 and DD-6 systems, the VF-6 possesses a single hard point on either wing capable of mounting one long, two medium, or four short range missiles apiece; however, the maximum atmospheric speed is reduced by 200 kph when mounting external weaponry. Although a hand carried particle beam or laser rifle was considered, the technology at the time was not sufficiently mature to produce a weapon small enough for the VF-6. Thus, the more mature three barreled 35mm GU-XX was issued. Two RRG mk9 lasers capable of firing 10 MJ bursts out to an effective combat range of 1500 meters were mounted in the nose.
With the launching of the SDF-3 in December 2022, the REF took 2047 VF-6 fighters mostly of the -6A, and -6B models. A majority of the -6C atmospheric models were left on earth to supplement the remaining RDF and Tactical Air Forces in the Armies of the Southern Cross. These Alpha fighters on Earth would provide the bulk of the UEG defense through 2026 until large quantities were placed into reserve with the introduction of the VF-8 Logan. By the start of the 2nd Robotech War all of the ASC VF-6 fighters were in reserve and only 100 units remained active in five RDF squadrons.
Combat casualties during the war decimated the remaining VF-6 units on Earth; however, some 30 -6A,-6B, and -6C models survived through the initial Invid invasion and formed the initial armored core of many Earth resistance groups.
Meanwhile, the story of the VF-6 in the Robotech Expeditionary Force took a dramatically different turn of events. Through the 2020's the VF-6 "Alpha" formed the bulk of the air superiority forces on the Robotech Expeditionary Force. Conventional spacecraft, such as the AF-1 Vulture and AF-4 Volcano continued to serve as the primary space superiority fighter whereas the alpha fighters would be dropped from space to invade Invid held worlds.
Conventional craft, it was reasoned, could carry more fuel than a similarly sized variable fighter, as the additional space taken by the transformation equipment could be used for fuel instead. A battloid mode was not deemed as important for spaceborne operations. After Tirol was recaptured in 2029, mecha production lines were modified to produce VF-6A,-6B,-6C, and -6D models. A total of 5,387 VF-6 variants were produced from the Tirol mecha facilities from 2029 until 2038 at which time production was switch over to the more modern VF-6H, -6I, and VE-6B models.
VE-6A
The first two years of combat with the Invid, destroyed nearly 35% of all the VE-4G "Wild Weasels". This coupled with the fact that the remaining VF-4's were nearly 20 years old made it clear to military planners that a new electronic warfare platform was necessary. The first VE-6A was produced from the newly refurbished mecha production lines on Tirol in 2032.
The VE-6A is based off the standard VF-6D two seat trainer; however, the nose laser and shoulder hammerhead launchers are replaced with electronic attack equipment. The VE-6A still retains forty-four internal hammerhead short range missiles. The VE-6A mounts a powerful AM/AP-110 X-band pulse Doppler radar on two electronically-scanned conformal antenna on either side of the nose wheel bay. The AP-110 is capable of operating as synthetic aperture radar which allows the system to paint a picture
of ground based units and provide target quality coordinates. The VE-6A mounts a AIL ALQ-100 on board self-protection jammer mounted in the two shoulders providing broadband protection and a Hughes USQ-150 communications jammer designed to detect, analyze, monitor, and jam voice and data links. A total of 274 VE-6A were built from 2032 to 2034 until replaced by the VE-6B in 2038.
Pheonix Unlimited (VF-6P, VE-6P)
When the 3rd REF Training Corps were reorganized as the Pheonix Unlimited mercenary group, the VF-6A, VF-6B, and VE-6A were the standard Alphas of the group. Due to Pheonix's limited supply of Protoculture, all of the Alphas have been switched over to anti-matter reactors to power their principal systems, with the Protoculture cells being used to power the musculature and control systems. Other upgrades include a new nose laser (from the Flying Fang), upgraded sensors and communications, and CG-drives for sublight travel. All Alphas are being standardized as the VF-6P/VE-6P (Pheonix), with no difference between those flown by regular pilots and squad commanders.
There is also a drone variant of the VF-6P in the prototype stage. Code named Johnny 5, it features a Naruni Enterprises Neural Intelligence and dual nose cannons and EP-13s.
RPG STATS
- Vehicle Type: VF-6 Alpha Fighter
- Class:
- VF-6P: Single seat, all-weather, aerospace superiority veritech fighter
- VE-6P: Two seat, all-weather, electronics warfare veritech fighter
- Manufacturer: Robotech Defense Forces, Armies of the Southern Cross, Robotech Expeditionary Forces
Crew: One (or two) pilot(s) wearing Tactical Life Support System.
- Service History:
- VF-6P: Serves with Pheonix Unlimited since the time of their arrival, approx: 2035-ish.
- VE-6P: Serves with Pheonix Unlimited since the time of their arrival, approx: 2035-ish.
-
MDC BY LOCATION:
Location |
VF-6P |
VF-6P (Johnny 5) |
VE-6P |
*Head |
50 |
50 |
50 |
** Head Sensor |
30 |
-- |
50 |
Hands (2) |
30 |
30 |
30 |
Forearm / Missile Pods (2) |
40 |
40 |
40 |
Shoulder / Missile Pods (2) |
60 |
60 |
60 |
Upper Legs (2) |
100 |
100 |
100 |
Lower Legs (2) |
100 |
100 |
100 |
*** Main Body |
300 |
300 |
300 |
Variable Force Field |
200 per side (1200 total) |
200 per side (1200 total) |
200 per side (1200 total) |
Pilots Compartment |
150 |
175 |
175 |
Wings (2) |
100 |
100 |
100 |
Tails (2) |
50 |
50 |
50 |
EP-13 / GU-XX |
75 |
75 |
75 |
EU-13 Destablizer |
100 |
100 |
100 |
NOTES:
- * Destroying the sensor head of the VF-6 will knock out the mecha's optical systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
- ** Destroying the sensor head of the VF-6 will knock out the secondary radar and electronic protection systems. Johnny 5's sensors replace the unneeded pilot's compartment.
- *** Depleting the MDC of the main body will destroy the mecha.
SPEEDS:
RUNNING, BATTLOID CONFIGURATION:
- 110 kph/68.75 mph
- LEAPING, BATTLOID CONFIGURATION:
- 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING, BATTLOID CONFIGURATION:
- 310 kph/193.75 mph
- FLYING, GUARDIAN CONFIGURATION:
- 680 kph/425 mph
- FLYING, FIGHTER CONFIGURATION:
- At sea level / at 15 km: 688 mph / 2128 mph (Mach 2.8)
- Orbital Flight: 6080 mph (Mach 8)
- Max Sublight speed: 0.08c in ballistic flight.
- Stall speed: 182 kph (VTOL rectification possible)
- Service ceiling: 26 km (unboosted).
- DESIGNED G LIMITS:
- +12.0/-6.5 (Computer overrides at 9.5g)
MAX ENGINE THRUST:
- Scorpion-class Phase World CG Drive [Main]: This is the main drive from a Scorpion Light Fighter.
- 4 x Turbo-Union ATF 380 [Auxiliary]: Miniaturized fusion plasma-air/reaction mass intermix ramjets. Two are mounted on the upper rear (jet mode), and two as VTOL thrusters on the lower fuselage. Each engine is rated to 43.1 kN standard thrust, max overboost to 86.2 kN each.
STATISTICAL DATA:
- SINGLE SEAT VERSIONS
- HEIGHT:
- 8.75m in soldier configuration.
- 5.72m in gerwalk configuration.
- 4.60m in fighter configuration.
- WIDTH:
- 4.84m at shoulders in soldier and gerwalk configuration.
- 8.20m with wings at maximum extension.
- LENGTH:
- 5.25m in soldier configuration.
- 8.00m in gerwalk configuration.
- 10.25m in fighter configuration.
- WEIGHT:
- 18,000 kg empty.
TWO SEAT VERSIONS
- HEIGHT:
- 9.25m in soldier configuration.
- 6.0m in gerwalk configuration.
- 4.60m in fighter configuration.
- WIDTH:
- 4.84m at shoulders in soldier and gerwalk configuration.
- 8.20m with wings at maximum extension.
- LENGTH:
- 5.25m in soldier configuration.
- 8.5m in gerwalk configuration.
- 11.0m in fighter configuration.
- DRY WEIGHT:
- 18000 kg
- PHYSICAL STRENGTH:
- Equal to a Robotic 40
- CARGO:
- Small compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment
- POWER PLANT:
- All Models: 1 x RRL-2P Miniaturized Protoculture-cell energizer each. 1 x 25-year Anti-Matter Reactor.
- FUEL CAPACITY:
- All: 4 standard canisters of Protoculture. A full set of 4 cells will power an Alpha for 2500 hours of operation before they need replacing.
Optional: 1 dedicated canister for each EP-13/EU-13
gun pod.
- 400 liters of H20 for reaction mass
WEAPON SYSTEMS:
- GU-XX THREE-BARRELED 35MM GUN POD: firing 2000 rounds per minute,
600 round capacity stored in a detachable 'clip'. This weapon was most common
on the earlier models of the Alpha fighter from 2017 until it was replaced by
the widespread use of the EP-13 in 2035
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: Armor Piercing Spin Stabilized Discarding Sabot Rounds
(APSSDS) 5000 feet (1500 m), High Explosive Armor Piercing, Standard, and
Tracer 4000 ft (1200m)
- MEGA-DAMAGE: APSSDS 3D6 short burst, 6D6 medium burst, 1D6*10
long burst. HEAP 4D6 short burst, 1D6*10 medium burst, 2D6*10 long burst.
Tracer rounds reduce damage by 25%. Standard 4D6 short burst, 1D4*10 medium
burst, or 2D4*10 long burst
- RATE OF FIRE: Single shots or bursts equal to the combined
attacks of the pilot.
- PAYLOAD: 40 short bursts, 20 medium, or 10 full melee. Two
additional clips are stored in the legs
- NOTES: APSSDS does x2 damage on a modified 18,
19, or 20; and x3 damage on a natural 20. Tracers add +2 to strike.
- EP-13 THREE-BARRELED 80MM PARTICLE GUN POD: Can fire 170 rounds per
minute in full automatic mode, also capable of firing all three barrels
simultaneously in semiautomatic mode at approximately one shot per second.
This weapon fires 3.2 MJ pulses per barrel with its own dedicated protoculture
cell and capacitor banks in the 'clip'. This weapon, built into an external
shell identical to that of the GU-XX, was developed in 2032 by the REF, but
did not see wide use until 2035.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 4000 feet / 1200 m; double in space.
- MEGA-DAMAGE: 2D4 for each Single blast, 4D6 for each triple blast, 1D6*10 for each medium burst (up to six times per melee), or 2D6*10 for each long burst.
- RATE OF FIRE: Single shots or bursts equal to the combined
attacks of the pilot.
- PAYLOAD: Conditionally unlimited. The protoculture cell is
estimated to have enough power for 3000 single shots, 1000 triple shots, 300
long bursts, or 100 full melee bursts.
- (Optional) EU-13 DESTABLIZER: Sub-nuclear particle beam gun, can fire up to 30 times/minute. Draws power from its own dedicated protoculture canister, but can be fired using the veritech's own power. A destabilizer blast instantly brings down any standard mecha or doorway force fields for 4D6+20 minutes. Against hive force fields, there is an 80% chance of creating a 6D6 foot hole in the field for 4D6 minutes. Against magical or psionic force fields, such as the Perytonian powers Invisible Armor and Magic Barrier or similar powers from Rifts or Heroes Unlimited, there is only a 30% chance of disruption, and it only disrupts that manifestation of the ability. However, the power can be used or cast again on the next attack if its creator has the required uses/PPE/ISP left to do so.
- PRIMARY PURPOSE: Anti-force Field
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 4000 feet (1200 m); double in space.
- MEGA-DAMAGE: 1D4*10 for each single shot
- RATE OF FIRE: Single shots equal to the combined attacks of the pilot up to eight times per melee.
- PAYLOAD: Each protoculture cell can power up to 40 shots or draw directly from the main protoculture energizer for up to 4 shots per melee.
- (Optional) GA-15 40MM REF GAUSS RIFLE: In 2035, research produced the GA-15 40mm REF Gauss Rifle. In all respects, the weapon was superior than the earlier GA-12. The GA-15 had 67% percent increased range and a 100% increase in damage. The weapon was even able to break through the armored exoskeleton of early model inorganics. However, the weapon was somewhat unwieldy to fire and pilots soon complained that the weapon was unable to track targets under 500m. As a result, the GA-15 was generally issued only during space combat and often the pilots would discard the weapon once the Invid entered into EU-13 range.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 5.0 km
- MEGA-DAMAGE: 2D4*10 for single shot
- RATE OF FIRE: The GA-15 fires up to 60 rounds per minute. The
pilot can fire as many single shots as his combined hand to hand attacks per
melee
- PAYLOAD: 50 rounds stored internally.
- NOTES: -4 to strike within 500m
FLYING FANG-CLASS NOSE LASER: Pheonix Unlimited decided to replace the underpowered RRG MK9 nose lasers with a single Horn Laser Cannon from the Flying Fang fighter.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4000 feet in an atmosphere, 2 miles in space
- MEGA-DAMAGE: 1D6x10 for each blast
- RATE OF FIRE: Equal to the combine attacks of the pilot.
- PAYLOAD: Unlimited
- NOTE: The Johnny 5 model mounts 2 of these in the nose.
- (All except VE-6A) MM-60 MULTI-MISSILE SYSTEM: The alpha fighter has 60 onboard hammerhead short range missiles.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- MEGA-DAMAGE: Varies
- RATE OF FIRE: One at a time or in volleys of two, four, eight, sixteen, thirty, or all sixty.
- PAYLOAD: 8 in each shoulder, 10 in each forearms, 12 in each lower leg
Head Missile Launch System (4): Instead of head lasers like the Valkyrie, the Alpha has mini-missiles in the head, for close-in defense. Each "cheek" holds 2 mini-missiles each.
- Primary Purpose: Defense.
- Secondary Purpose: Anti-Aircraft.
- Missile Type: Mini-missiles.
- Mega-Damage: Varies by type. Given this design is primarily for close-in defense, Plasma would be rarely used.
- Range: Varies by missile type; usually 1-2 miles.
- Rate of Fire: 1, 2, or 4 missiles.
- Payload: 8 missiles (2 per launcher).
- (VE-6A) MM-44 MULTI-MISSILE SYSTEM: The electronic warfare version of the VF-6 alpha has replaced the shoulder missiles with additional electronic equipment. However, both the lower arm and leg missile launchers are retained for self defense for a total of 44 hammerhead short range missiles.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- MEGA-DAMAGE: Varies
- RATE OF FIRE: One at a time or in volleys of two, four, eight,
sixteen, thirty, or all 44.
- PAYLOAD: 10 in each forearms and 12 in each lower leg.
- (All except VE-6A) MM-16 MULTI-MISSILE SYSTEM: 16 short range missiles can be stored in an optional launcher between the two arms in fighter mode. In battloid mode this launcher is mounted on the left shoulder.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- MEGA-DAMAGE: Varies
- RATE OF FIRE: One at a time or in volleys of two, four, eight, or all sixteen.
- PAYLOAD: 16 short range missiles.

- DDI-6 MEDIUM RANGE MISSILE SYSTEM: Diamondback medium range missiles can be stored under the intakes.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- MEGA-DAMAGE: Varies
- RATE OF FIRE: One at a time or in volleys of two, three, four or all six.
- PAYLOAD: 3 in each intake for a total of 6.
- UNDERWING ORDNANCE: One hardpoint per wing with multiple ordnance options. Must be used or ejected before changing to Battloid mode. Available payloads include, but are not limited to the following:
- MEDIUM RANGE MISSILES: Four missiles can be stored on an AMER (Articulating Multiple Ejection Rack) on each hardpoint, for a total of up to eight medium range missiles.
- LONG RANGE MISSILES: Each hardpoint can carry one long range missile.
- CBM-200 cluster missiles: Each hardpoint can carry one. Two hundred guided cluster bombs with an area effect of 500 meters mounted on a long range missile. Customized for anti-mecha operations both in space and on the ground. 1D6*10 MDC to every mecha in 500 meter blast radius.
- JAMMER PODS: Each hardpoint can carry one Jammer Pod. Each pod can subtract -2 to strike from active and semi-active RF and IF missiles.
- CHAFF AND FLARE DISPENSER PODS: Each hardpoint can carry one Dispenser Pod. Each pod can carry up to 20 chaff or 20 flares.
- HAND TO HAND COMBAT: If necessary, the Alpha can engage in melee combat rather than use a weapon. The VF-6 is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
MEGA-DAMAGE:
- Punch in Battloid: 3D6
- Punch in Guardian: 3D4
- Kick: 3D6
- Leap Kick: 6D6
- Body Flip/Throw: 3D6
- Body Block/Tackle: 3D6
- Stomp: 3D4. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VF-6P:
AUTO-PILOT: The VF-6P is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto-pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
- CHAFF AND FLARE DISPENSERS: Can carry up to 20 chaff and 20 flares bundles. Range: 100 m.
Notes: Since it is impossible for a player to know what type of missile is being used against them, one chaff and one flare must be dispensed to attempt to jam an incoming missile volley. Subtract -3 from the natural die roll for dumb missiles (those with strike rolls +2 or less), -2 from the natural die from for standard missiles (+3 to strike), -1 from the natural die roll from intelligent missiles (+4 or greater to strike). If the natural die roll, with out any strike bonuses added falls below +5 then the decoys are effective and the missile(s) will miss their intended target.
- COMBAT COMPUTER IBM-200: The combat computer tracks and identifies specific enemy targets, and has a database of over 1,000 images stored in memory. The computer can identify and track up to 100 targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The escape pod of the VF-6P is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most REF ships and veritechs can locate and track a homing signal, and the onboard computers will automatically notify their pilots if such a signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS (INFRARED): Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS (NIGHTVISION): Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
- OPTICS (THERMAL IMAGER): Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- (VF-6P) RADAR AN/APG-90: X-band pulse Doppler radar, provides detection against 0 dBsm target. Upgraded to Phase World-Standard detection and scanning methods. Range: 65 miles, x10 in space.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
- RADAR WARNING RECEIVER AN/ALR-80 (RWR): Providing all aspect broadband protection from RF guided missiles.
- INFRA-RED WARNING RECEIVER OLDELFT (IRWR): Providing rear aspect protection from IR guided missiles.
- SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy, the pilot can activate the VF-6 self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
- SMOKE DISPENSERS: Enough smoke is stored for 30 second of continuous coverage.
- STANDARD SURVIVAL KIT: All REF veritechs come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VF-6 cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The REF flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.
STANDARD EQUIPMENT FOR VE-6P
- RADAR: AM/AP-110 X-band pulse Doppler radar providing detection against 0 dBsm targets. AP-110 has 30 separate modes including the capability of operating as a synthetic aperture radar which allows the system to paint a picture of ground based targets to aid in targeting and thus enhancing weapon accuracy. Range: 100 miles, x10 in space.
- RADAR JAMMER AIL ALQ-100: On board self-protection jammer providing broadband protection. Estimated system effective radiative range: 20 miles.
- COMMUNICATION JAMMER HUGHES USQ-150: Designed to detect, analyze, monitor, and/or jam voice, video, and data link signals. Range: 20 miles.
- SPECIAL NOTE: All systems have been upgraded to be fully compatible with Phase World-Standard detection and scanning methods.
COMBAT BONUSES FOR ALPHA FIGHTER ELITE TRAINING:
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels six and eleven.
- +2 to strike in fighter, +3 in Guardian, +4 in Battloid
- +2 to parry
- +3 to dodge in Battloid, +4 in guardian, +5 in jet mode.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
COMBAT BONUSES FOR ALPHA FIGHTER BASIC TRAINING:
As Rifts: Ultimate Edition Robot Combat Basic.
Random Hit Locations
When there is an equal chance of hitting both
sides from 1D6
- 1-3 hits the right side
- 4-6 hits the left
When there is a preferred side, roll 1D10.
- 1-8 hits the preferred side
- 9-10 hits the opposite side
Alpha Fighter |
FRONT |
BACK |
SIDES |
TOP |
BOTTOM |
Head (Main Body) |
01-03 |
- |
01-02 |
- |
01-04 |
Sensor Head (Main
Body) |
- |
- |
- |
- |
- |
Hands (Forearms) |
- |
01-03 |
- |
- |
- |
Forearms (Shoulders) |
04-09 |
04-30 |
03-20 |
01-20 |
- |
Shoulders (Main
Body) |
10-35 |
31-35 |
21-35 |
21-30 |
- |
Upper Legs (Main
Body) |
36-45 |
36-40 |
36-45 |
- |
05-14 |
Lower Legs (Upper
Legs) |
46-50 |
41-60 |
46-60 |
- |
15-34 |
Wings (Main
Body) |
51-55 |
61-65 |
61-65 |
31-55 |
35-59 |
Tail (Main
Body) |
56-60 |
66-70 |
66-75 |
56-59 |
- |
Main Body |
61-70 |
71-85 |
76-80 |
60-75 |
60-75 |
Pilot's
Compartment |
71-95 |
86-95 |
81-95 |
76-00 |
76-95 |
Gun Pod
(Hands) |
96-00 |
96-00 |
96-00 |
- |
96-00 |
Alpha Guardian |
FRONT |
BACK |
SIDES |
TOP |
BOTTOM |
Head (Main
Body) |
01 |
01-03 |
01-03 |
- |
01-05 |
Sensor Head (Main
Body) |
02-06 |
04-09 |
04-09 |
01-07 |
- |
Hands
(Forearms) |
07-10 |
- |
10-13 |
08-09 |
06-09 |
Forearms
(Shoulders) |
11-19 |
10-25 |
14-30 |
10-19 |
10-25 |
Shoulders (Main
Body) |
20-26 |
26-35 |
31-40 |
20-29 |
26-35 |
Upper Legs (Main
Body) |
27-35 |
36-45 |
41-45 |
30-34 |
36-40 |
Lower Legs (Upper
Legs) |
36-50 |
46-65 |
46-60 |
35-38 |
41-65 |
Wings (Main
Body) |
51-55 |
66-70 |
61-70 |
39-40 |
66-69 |
Tail (Main
Body) |
- |
- |
- |
- |
- |
Main Body |
56-75 |
71-89 |
71-75 |
41-70 |
70-79 |
Pilot's
Compartment |
76-95 |
90-95 |
76-95 |
71-95 |
80-95 |
Gun Pod
(Hands) |
96-00 |
96-00 |
96-00 |
96-00 |
96-00 |
Alpha
Battloid |
FRONT |
BACK |
SIDES |
TOP |
BOTTOM |
Head (Main
Body) |
01-04 |
01-04 |
01-04 |
01-14 |
- |
Sensor Head (Main
Body) |
05-08 |
05-08 |
05-08 |
15-25 |
- |
Hands
(Forearms) |
09-13 |
09-13 |
09-11 |
26-30 |
01-05 |
Forearms
(Shoulders) |
14-24 |
14-24 |
12-27 |
31-39 |
06-20 |
Shoulders (Main
Body) |
25-32 |
25-32 |
28-40 |
40-49 |
21-23 |
Upper Legs (Main
Body) |
33-40 |
33-40 |
41-45 |
- |
24-27 |
Lower Legs (Upper
Legs) |
41-64 |
41-64 |
46-65 |
50-54 |
28-65 |
Wings (Main
Body) |
- |
65-75 |
66-67 |
55-57 |
66-69 |
Tail (Main
Body) |
- |
- |
- |
- |
- |
Main Body |
65-92 |
76-85 |
68-83 |
58-91 |
70-84 |
Pilot's
Compartment |
93-94 |
86-96 |
84-94 |
92-95 |
85-91 |
Gun Pod
(Hands) |
95-00 |
97-00 |
95-00 |
96-00 |
92-00 |
REFERENCES USED IN THIS DESIGN
- Robotech.com: Veritech Alpha Fighter VF-6
- Robotech Technical Files: Veritech Alpha Fighter VF-6
- Palladium Books: "Phase World"
- Palladium Books: "The Sentinels"