Quick ARMOR Ground Troops



Typical 1st Gen Terrine Warrior
IQ: 2D6 + 1/level, MA: 1D6+3, ME: 3D6, PS: 5D6, PP: 5D6, PE: 5D6, PB: 1D6+3, Spd: 4D6, SDC: PE x10 + Bonuses.
Level: 3, Attacks: 4.
IQ: 10, MA: 6, ME: 14, PS: 25, PP: 25, PE: 25, PB: 5, Spd: 22.
HF: 11, SDC: 270, +7 Strike, +8 Parry, +2 Roll,+8 Dodge, +2 Initiative, +10 Damage, +5 vs. Magic/Poison.
Skills of Note: H2H: Expert, Swimming, Wrestling, Running, WP: Knife, Bolt Gun, Laser Rifle, Heavy Weapons, Prowl, Interrogation, Tracking, Detect Ambush, Detect Concealment, Recognize Weapon Quality, Battle Tactics, Demolitions.
Special Abilities:
Battle Rage: When in combat, Terrines have the ability to go into what is called Battle Rage. When they are hit by it, they will immediately charge in to attack an enemy in Hand-to-Hand combat. Battle Rage can be initiated at any time after the third round of combat.
Chance: 50% - 3% per level.
Bonuses: Can fight up to -15 MDC or -100 HP, Strength becomes as Robotic Strength, gains immunity to all mentally based attacks.
Penalties: Terrines can only engage in hand-to-hand combat with their hands, or hand-held weapons. The Terrine will immediately discard any weapon in hand more complex than a sword, and close to attack their opponents with either claws, sword, or knife.
Once in Battle Rage, a Terrine can only be calmed down by another Terrine or a charismatic Martian Leader. Chance of Calming: 20% + 3% per level of Calmer or Calmer's Trust/Charm factor (by MA/PB), whichever is higher.

Typical 1st Gen Terrine NCO
As Above, Except:
Level: 6, Attacks: 5.
IQ: 13, MA: 7, ME: 15, PS: 30, PP: 25, PE: 30, Spd: 26, SDC: 320, +13 Strike, +4 Initiative, +15 Damage, +12 Parry/Dodge, +2 Roll.

Typical 1st Gen Terrine Officer
As Above, Except:
Level: 8, Attack: 6.
IQ: 15, SDC: 370, Skills of Note: Leadership.

Typical 2nd Gen Terrine Warrior
IQ: 2D6, MA:1D6+3, ME: 3D6, PS: 6D6+3, PP: 5D6, PE: 4D6 Supernatural, PB: 1D6+3, Spd: 5D6, HF: 13, MDC: 20+2D6/level.
Level: 3, Attacks: 4.
IQ: 8, MA: 6, ME: 15, PS: 30, PP: 25, PE: 20 Supernatural, PB: 6, Spd: 30, MDC: 47, ISP: 82.
Special Abilities:
1. Battle Rage: Same as 1st Gen Terrine.
2. Sense Psychic & Magic Energy: As Dog Boy. Range: 50 feet + 5ft/level. No chance to recognize individual scents.
Can track and sense magic and psychic use: As Dog Boy. Skill: 40% + 5%/level. Range: 400 feet +50ft/level.
2. Psi-Bonuses: Rolls a 10 or higher to save versus psionic attacks, +1 vs. psionic attacks.
3. Psionic Powers: Sense Evil, Sense Magic, and Sixth Sense.
4. Sense of Smell: Same as Dog Boy.
5. Keen Hearing: Same as Dog Boy.

Typical 2nd Gen Terrine NCO
As above, Except:
Level: 6, Attacks: 5.
IQ: 10, PS: 35, Spd: 35, MDC: 75, All others as 1st Gen NCO and 2nd Gen Warrior.
 

Typical ARMOR Infantry Forces

1 Platoon = 41 Terrines: 36 Warriors , 4 NCO, 1 Officer

Most Border Patrol Platoons:
24 1st Gen Terrines, Standard Load-Out
12 1st Gen Terrines, Heavy Weapons Load-Out
4 1st Gen Terrine NCOs
1 1st Gen Terrine Officer

Most Combat Patrol Platoons:
20 1st Gen Terrines, Standard Load-Out
8 1st Gen Terrines, Heavy Weapons Load-Out
8 1st Gen Terrines, Olympic PA
4 1st Gen Terrine NCOs
1 1st Gen Terrine Officer

Most Special Assignment Platoons:
24 2nd Gen Terrines, Standard Load-Out
12 2nd Gen Terrines, Heavy Weapons Load-Out
4 2nd Gen Terrine NCOs
1 1st Gen Terrine Officer

Most Internal Security Force Platoons:
24 2nd Gen Terrines, Standard Load-Out
12 2nd Gen Terrines, Heavy Weapons Load-Out
4 1st Gen Terrine NCOs
1 1st Gen Terrine Officer

Standard Weapons Load-Out
Heavy Body Armor, Laser Rifle, Bolt Gun, Rocket Launcher, Mono-Sword, 5 Aerosol Mist Grenades, 5 Chaff Grenades, 2 Energy Clips for Rifle, 2 Bolt Blocks, 20 Rockets, Optional Gear: ECM Attachments.

Heavy Weapons Load-Out
Heavy Body Armor, Rocket Rifle, Bolt Gun, Plasma Thrower, Mono-Sword, 5 Aerosol Grenades, 5 Chaff Grenades, 15 Rocket Clips, 2 Bolt Blocks, Optional Gear: ECM Attachments.

NCO Load-Out
Battle Armor, Rocket Rifle, Bolt Gun, Mono-Sword, 10 Chaff Grenades, 10 Aerosol Grenades, 25 Rocket Clips, 3 Bolt Blocks.

Officer Load-Out
Battle Armor with Fields, Laser Rifle, Bolt Gun, Rocket Launcher, Mono-Sword, 30 Rockets, 4 Energy Clips for Rifle, 3 Bolt Blocks.

 

1