The "Blazer"
HUNTER-CLASS DESTROYER

Original Hunter floor schematics by: Carl Gleba .

The "Blazer"
The Blazer started out its life in the CCW military as a border patrol ship. At some point during its service it was crippled and left abandoned. Recovered by a junk salvage crew, it was sold on the open market, where it eventually found its way into the hands of the Red Carpet Gang. During their ownership, they did several modifications to the ship, including installing an enhanced CG-Drive (for when they needed an extra burst to catch, or run away from, someone) and a Drive Signature Scrambler (for disguising their CG-Drive's harmonic signature). The Red Carpet Gang's ownership of the Blazer came to end when it was stolen from them while they were celebrating a successful heist. Those operators, Raven-1 Team of Pheonix Unlimited, used it extensively as their homebase when they undertook missions independent of their parent group. The Blazer is currently being operated directly by Pheonix Unlimited/McKlever Space Defense Forces as the home base for the Shrike Team.

Vehicle Type: Space, Frigate Combat Ship
Crew and Troops: 21. Maximum 44.
Ship's Crew: 18. Maximum 24.
Troops: 3, Shrike Team of Pheonix Unlimited.

Mecha Capability:
3 Alphas with Treads.

M.D.C. by Locations:
4500     Main Body
1200     Bridge
800       Particle Beam Cannon (front)
650       Particle Beam Cannons (2, sides)
400       Rail Gun Turrets (4)
300       Defense Lasers (6)
1000     Cruise Missile Launcher (1, underside)
450       Missile Batteries (2, top and underside)
6000     Variable Force Field

Speed:
    
Conventional Sublight Propulsion: 10% of C.
Emergency Propulsion: Maximum speed is the equivalent of Mach 10.
Star Drive: Gravitonic Drive, 5 lyrs per hour.
Atmospheric Speeds: Maximum is Mach 1.

Length: 300 feet.
Height: 70 feet.
Width: 80 feet.
Weight: 6000 tons.
Maximum Range: Unlimited.
Main Engine: Anti-matter reactor gives it an estimated remaining life of 2 years of constant use. Maximum is 50 years.
Cargo: Small Cargo hold, 20x40x40 feet. Can carry 500 tons of cargo, not counting the supplies to support the crew for one year.

WEAPON SYSTEMS
1. Particle Beam Cannons (3) :
Main guns of the Hunter. Can target the same target or individual targets.
Primary Purpose: Anti-Spacecraft.
Range: 1000 miles in space, 10 miles in atmosphere.
Mega-Damage: 2D4*100 MD per cannon, all three striking one target inflicts 6D4*100 MD.
Rate of Fire: Once per Melee.

2. Rail Gun Turrets (4): Used to engage incoming missiles and fighters.
Primary Purpose: Anti-Spacecraft.
Range: 8 miles in atmosphere, 80 miles in space.
Mega-Damage: An 80 round burst inflicts 3D6*10 MD per blast.
Rate of Fire: Three per Melee.
Payload: 32,000 rounds per turret (400 bursts each).

3. Defense Lasers (6): Ball-turret lasers covering the areas the railguns don't.
Primary Purpose: Defense.
Range: 2 miles in atmosphere, double in space.
Mega-Damage: 2D6*10 MD per blast
Rate of Fire: Six per melee.

4. Cruise Missile Launcher: Fires a single Antimatter Cruise missile.
Primary Purpose: Assault/Defense.
Missile Type: Anti-matter Cruise Missiles
Range: 500,000 miles in space, 1000 miles in atmosphere.
Mega-Damage: 1D4*1000 MD.
Rate of Fire: One at a time.
Payload: 25 missiles.

5. Missile Batteries (2): With the ship's return to active military duty, the missile batteries have been reinstalled.
Primary Purpose: Assault/Defense.
Missile Type: Plasma Medium Range Missiles
Range: 10,000 miles in space, 40 miles in atmosphere.
Mega-Damage: 4D6*10 MD.
Rate of Fire: One at a time, or volleys of 2, 4, or 8 per launcher.
Payload: 320 total; 160 per launcher.

6. Launch Bays (3): 1 Alpha and 1 Tread Booster are stored in each launch bay.



Crew Members of Note:
Captain Blazer – Lt. Commander Sam "Maverick" Russell:
Formerly the Ground Force Commander, following the Battle of McKlever he was cross-promoted to the Pheonix Unlimited space fleet as Captain of the Blazer.
4th Level Human Destroid Pilot
IQ 12 MA 15 PS 26 SPD 35
ME 14 PP 23 PB 12 PE 28
Skills of Note:  
Sensory Equipment: 45% + 20%   Military Ettiquette: 50% + 20%
Weapon Systems: 55% + 20%   Space Tactics: 31% + 10%
Navigation: 48% + 20%   Electronic Counter Measures: 40% + 20%

  “Shrike” Team – 2nd Lt.'s Riska (Red Hair), Tyra (Green Hair), Belinda (Blue Hair)

3rd Level Tyrolean Triplet Veritech Pilots          H2H / VF-6A / VHT-1
IQ 13               MA 17             PS 13               SPD 36            ME 12             PP 25
PE 26               PB 13              Act: 5 / 8 / 8     SDC: 70           HP: 35
Skills of Note:
H2H: MA (Pao Pat Mei)          Running            Autokick          Deathblow N20
Strike: 6 / 4 (5:B) / 2 (4)           Roll: 3 / 6 / 6    Parry: 7 / 9 / 10            Dodge: 7 / 12 / 9
Trust/Intimidate: 45%                Prowl: 40% + 15%                   RCE: VHT-1, Alpha
Tracking: 35% + 15%              Dance              Acrobatics        Sing
Tyrolean Triplet Clones trained by the 15th ATAC during migration to Tirol.
Physical Age: 19, Actual Age: 12



Special Notes:
The Blazer has the following facilities and equipment.
1. The Command Center/Ship’s Bridge: This is the heart of the Blazer. This area controls and monitors external and internal communications, sensory data, and weapon systems. Toward the center of the chamber is the raised command deck. Computer generated graphics, plotting arms, and superimposed holograms, can display a complete visual image, with accompanying data regarding an enemy target(s). Over 700 targets, within an 200,000-mile area, can be identified, tracked, and visually displayed, with an accuracy margin of 94%. The long range sensors can detect FTL ships up to 10 light years away. An array of computer banks, conference tables, data posts, monitors, large screens, and holographic displays protrude from the floor, walls, ceiling, and even dangle in mid-air. The ship’s commanding officer can observe all activity. Holographic displays, triggered by voice activation, spring to life at the slightest grumble. In some cases, a small forcefield or a transparent armor bubble with a MDC of 50 may protect the command area.
2. Auxiliary Control: While the Blazer doesn't have a dedicated Auxiliary Control room, in case of the destruction of the bridge, the ship can be controlled from the engineering section.
3. Radio Interference Network: From the Command Center, the ship can project an area or net of intense radio interference that can completely isolate an enemy. The range of the radio jamming is approximately 50 miles, but can be increased by linking additional ships into the network (adds 50 miles per each additional vessel). Anyone caught within the radio interference net will be unable to receive any short or long-range transmissions. A superior communications system, like that of another cruiser, will be able to maintain internal communications as well as boosted short range communications within 25 miles from the main receiver. There are no limitations as to the duration of these jamming signals, which can be maintained for months.
4. Internal Security System: From the Command Center, besides monitoring hatch and door status all over the ship, the sensors monitor the temperature, radiation, motion, and chemical make-up of the ship’s breathable oxygen. The system can detect interlopers, disturbances, or anomalies on board the vessel.
5. Medical Facilities: The Blazer has a fully stocked, modern medical bay, equal to a hospital emergency room. Any medical procedures that are available to a race can be performed in the medical bay, excluding bionic and cybernetic replacements of limbs and organs. However, a patient can be prepared for cybernetic surgery to be performed at a larger facility.
6. Mess Halls: Distributes various foods and drinks. Water is also dispensed at these locations.
7. Water Supply: A large reservoir of drinking water is stored on all vessels, in addition to the supplies at the mess halls. Besides being used for drinking, this water supply is also used for engine cooling and reaction mass for the docking engines.
8. Launch Bays: These huge, wide-open storage areas for fully functioning combat ready fighters and shuttles can be found on the bottom three decks of the ship.


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