Alien-Hybrid R.C.C.


A Racial class based on Ripley from Alien:Ressurrection

Alien-Hybrid R.C.C.

When the Aliens first came to Rifts earth, they were little more than a momentary distraction. But when they started appearing en masse, the CS, among others, realized that the bugs were a lot more dangerous than anyone every realized.
That was when the CS had a few dozen of these creatures captured, of all types. In a controlled environment, people were infected using face-huggers from Queen eggs. The results of the testing showed that the humans that were infected gained great strength, endurance and physcial prowess, especially in the time shortly before the chest burster popped out. The experiment here was clear. Find a way to combine human and Alien DNA to create a more perfect warrior. It took time, and a great deal many experiments failed, or went haywire. However, the scientists at Lone Star did find the key, it lay in experimental cloning technology and genetic combining. Taking the DNA of a human on the verge of "giving birth" and from that of a queen alien, they managed to grow a clone of the infected person, alien and all. Then they removed the alien from the hybrid, and after the first two experiments nearly killed them, destroyed the burster. The hybrid, however, was spectacular. It proved to be in every way, the thing they hoped it would be. The first batch was shown to Emperor Prosek, he immediately ordered them executed and that all the research be destroyed. Mainly because the things weren't human, on the outside yes, but inside they were monsters, to him anyway.
Obviously this did not sway their scientists all that much. They continued refining the process long after the first ones were killed. It is now seven years later (104 or 105 P.A.) and the hybrids are still being created at Rifts Lone Star, however, several were relased (or escaped) and remain at large. The CS has encountered a few, but has never succesfully captured one alive, so they don't know their own creations are attacking them. The Hybrids are nearly as deadly as their Alien progenitors, though far more cunning.
Generally, these are beings who have been grown from the cells of a human infected with the Alien seed.

Alignment: Any, except Principled. Due to their Alien heritage, they follow the instincts of a predator/killer and would very rarely follow the strict moral code of the Principled alignment.

Attributes: I.Q.:3d6+3, M.E.:4d6+2, M.A.:2d6+1(they aren't real friendly), P.S.: 3d6+12, P.P.:3d6+9, P.E.:4d6+3, P.B.:3d6-1 (Due to the Alien DNA), Spd.:3d6+10.

Hit points: Base is P.E. + 1d4x10, +2d6 per level.

SDC: 4d6x10 plus OCC bonuses (something like natural juicers)

ISP: 1d4x10 +1d4 per level of experience. Considered a major psionic, this was an unexpected side-effect of the alteration. Choose any 4 sensitive abilities, and 2 physcial abilities. (Optional) At level 4 the Hybrid can choose a Super Psionic Power (most typically, some sort of offensive psi-power).

PPE: 1d6, for some reason it's extremely low. Another effect of the mutation is their tolerance to magic (includes healing and curing curses, etc. etc.)

O.C.C.: Typically play adventurers or mercenaries. Some have become Mind Melters or Mind Bleeders. The only real restrictions are no magic classes. For some reason, they are unable to perform magic of any sort. Another restriction is they cannot be Crazies, Borgs, or Juicers. Their acid blood and immune system makes implants and drugs almost impossible to be in their system. Also, will usually not choose Glitter Boy or similar classes requiring power armor use on a regular basis, prefer hand to hand combat.

Natural powers/Abilities: Natural regeneration of 4d6 SDC and 1d6 HP per fifteen minutes. Can completely regenrate missing limbs in 1d4 days. (No, the head cannot be regenrated.) Have acid blood similar to that of their progenitors, it does 1d4 MDC to whatever it hits per melee that it's on the object (lasts 3 or 4 rounds), 3x as much damage if the character explodes, or a massive amount of blood lands on one object.
Alien Abilities: Alien Sensing power--Can sense other Aliens within 50 feet of the Hybrid, 100 feet if the Queen is near. Alien Empathy--Able to understand what the Aliens are saying and has a limited control over drones. Unaffected by the seed of face huggers and their ilk.

Bonuses: +1 initiative, +1 to strike, parry, and dodge (add this to P.P. bonuses), +1 attack per melee, +4 vs. horror factor (unaffected by the HF of Aliens), +4 vs. magic, but is vulnerable to psionics (meaning, -1 to save)

Insanities: Typically feels a driving hatred against all Aliens (similar to undead Slayers and Azverkhan Warriors) and is hostile towards other insect-like creatures and other Hybrids (except when they are mating).

Note: Most Hybrids are barren and are able to "mate" only with other hybrids. The Hybrids can have sex with other humanoids all they want, but having a child is almost impossible (06% chance) because the hybrid blood is acidic and will most likely destroy the fetus in transit.

Disposition: To strangers they'll be cold, callous, distant. To friends they'll be whatever the normal disposition for humans the character decides. However, they are fierce fighters, they don't have very many enemies, as they usually kill them first. Those who do have Hybrid foes know them as bringers of death.

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These creations are copyright© of philodox19@aol.com 1998
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