Cypher's Skill Advancement


This is the skill advancement system that I use in any Palladium system based game that I play. Primarily Rifts or Robotech. One of my main problems with the system was that a character could go as high as having 98% in a skill and almost never used it in the game at all. Some people say that the skills they don't use in game, they use in between scenes and therefore aren't that important to them. So, I devised this system as a way to moderate the outrageous skills percentages a character could have at between levels 5 & 7, where almost everyone's skills were up around 85 to 98%.

It's pretty simple. Create the character as normal, with no deviation from the normal rules, write down OCCs, choose the related, then the secondaries, then write down the first level skill base (with bonuses) as per normal rules.

Now, before the character advances to the next level, take ALL the skills the chracter has that were obtained from the OCC, Related, and Secondary ONLY, and count them. Include WPs, Physical, and HTH skills with the total number. DO NOT include any of the special skills of the class in the total number ((like Ley Line Walker abilities, psionic powers, et al.)), divide the total number in half. If it is an odd number, round up. Using that number, every time a character goes up in level, the PC is allowed to upgrade that many skills per level. Note that a skill can only be upped once per level, and only by the amount as noted in the main rule book.

Ex. Tony's Wilderness Scout has a total of 37 skills at first level, dividing that in half, and rounding up because it's an odd number, he has 19 skill slots. When he advances to level 2, Tony can advance 19 oh his widerness scouts Percentage % skills. Regardless of any skills his chracter may pick up later on, the number of slots he recieves each level never changes. Like acquiring more skills at level 3. His count does not go up, just the number of skills he's allowed to improve.

All skills are included in the number to provide the chracter with a wide base of slots to pick from to determine what skills go up and when. Of course if a character has primarily non-percentage skills ((like HTH or WPs)) then he does not get to hold over the extra slots to the next level, nor donate more slots to a single skill. The extra slots are simply wasted.

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© 1999 philodox19@aol.com


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