Race Power Might Agility Wisdom Psyche Constitution Armo
DP PP

Dwarf, Mountain

Dark;Light
3d10+17 3d10+9 3d10+15 4d10+22 4d10+38 0
4d10+38 2d10+5

Special Abilities Description

Night Vision These larger dwarves pretty much stick to the mountains

and their cavern fortressess. They have black to brown hair

and their eyes are always dark and foreboding.

Dwarf, Urdunnin

Dark;Light
3d10+17 3d10+8 3d10+14 4d10+23 4d10+40 0
4d10+40 2d10+10

Special Abilities Description

Stone Meld forgotten offshoot, resemble mountain dwarves, rarely attack

Stone Walk but will defend homes (family & treasure), can stone

Stone Shape walk,can grab item & move into stone (save vs petrif) &

Never use weapons release killing victim, can stone shape (8 cu ft) & shape

Resist Poison: Lvl * 10 metal (5 cuft), attack: fist/fist, never use weapon, save +4 vs

poison, leader (3 HD, AC -2, XP 2000) of 20 or more, eat

gems

Dwarf, Wild

Dark;Light;Wild
3d10+15 3d10+12 3d10+18 4d10+24 4d10+35 0
4d10+35 2d10+17

Special Abilities Description

Night Vision reclusive, speak: own, common & broken dwarf, weapons:

Resist Heat: Lvl * 10 blowgun (2/rnd, 10/30/50) w/barbed darts (1d3)

Resist Poison: Lvl 15 coatedw/poison (save or slowed 2 rnds then sleep 1d4+1)

+2 to hit at short range, spear, throwing club & hand axe,

immune to own pois, save vs pois & magic +4 (add +1 vs

venom), -1/die vs heat dmg & insect swarms, led by higher

lvl warriors

Elemental, Air

Nature
4d10+5 5d10+28 3d10+9 3d10+14 4d10+13 0
4d10+13 3d10+12

Special Abilities Description

Non-corporeal Human shaped gusts of air.cloudlike, rarely speak, attack w/

Flight forced air blast, aeral battles +1 to hit & +4 dmg,

Self Sustenance SA-whirlwind 8 HD 40' tall,

Air Blast 1d6 per level

Elemental, Earth

Nature
5d10+43 2d10+8 3d10+6 3d10+12 5d10+62 20
5d10+62 3d10+8

Special Abilities Description

Self Sustenance Human shaped bodies of rock and dirt.travels through solid

Weakness: Water ground & stone but not water, cause great damage to

constructions w/ foundations,THACO/XP - 12 HD:9/6000,

16 HD 5/10000, less effective against creatures in the air or

in water dmg islessened by 2 per die (min 1 point dmg), +2

weapon to hit

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