Race | Power | Might | Agility | Wisdom | Psyche | Constitution | Armo | DP | PP |
Dwarf, Mountain |
Dark;Light | 3d10+17 | 3d10+9 | 3d10+15 | 4d10+22 | 4d10+38 | 0 | 4d10+38 | 2d10+5 |
Special Abilities | Description |
Night Vision | These larger dwarves pretty much stick to the mountains |
and their cavern fortressess. They have black to brown hair |
and their eyes are always dark and foreboding. |
Dwarf, Urdunnin |
Dark;Light | 3d10+17 | 3d10+8 | 3d10+14 | 4d10+23 | 4d10+40 | 0 | 4d10+40 | 2d10+10 |
Special Abilities | Description |
Stone Meld | forgotten offshoot, resemble mountain dwarves, rarely attack |
Stone Walk | but will defend homes (family & treasure), can stone |
Stone Shape | walk,can grab item & move into stone (save vs petrif) & |
Never use weapons | release killing victim, can stone shape (8 cu ft) & shape |
Resist Poison: Lvl * 10 | metal (5 cuft), attack: fist/fist, never use weapon, save +4 vs |
poison, leader (3 HD, AC -2, XP 2000) of 20 or more, eat |
gems |
Dwarf, Wild |
Dark;Light;Wild | 3d10+15 | 3d10+12 | 3d10+18 | 4d10+24 | 4d10+35 | 0 | 4d10+35 | 2d10+17 |
Special Abilities | Description |
Night Vision | reclusive, speak: own, common & broken dwarf, weapons: |
Resist Heat: Lvl * 10 | blowgun (2/rnd, 10/30/50) w/barbed darts (1d3) |
Resist Poison: Lvl 15 | coatedw/poison (save or slowed 2 rnds then sleep 1d4+1) |
+2 to hit at short range, spear, throwing club & hand axe, |
immune to own pois, save vs pois & magic +4 (add +1 vs |
venom), -1/die vs heat dmg & insect swarms, led by higher |
lvl warriors |
Elemental, Air |
Nature | 4d10+5 | 5d10+28 | 3d10+9 | 3d10+14 | 4d10+13 | 0 | 4d10+13 | 3d10+12 |
Special Abilities | Description |
Non-corporeal | Human shaped gusts of air.cloudlike, rarely speak, attack w/ |
Flight | forced air blast, aeral battles +1 to hit & +4 dmg, |
Self Sustenance | SA-whirlwind 8 HD 40' tall, |
Air Blast 1d6 per level |
Elemental, Earth |
Nature | 5d10+43 | 2d10+8 | 3d10+6 | 3d10+12 | 5d10+62 | 20 | 5d10+62 | 3d10+8 |
Special Abilities | Description |
Self Sustenance | Human shaped bodies of rock and dirt.travels through solid |
Weakness: Water | ground & stone but not water, cause great damage to |
constructions w/ foundations,THACO/XP - 12 HD:9/6000, |
16 HD 5/10000, less effective against creatures in the air or |
in water dmg islessened by 2 per die (min 1 point dmg), +2 |
weapon to hit |
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