Race | Power | Might | Agility | Wisdom | Psyche | Constitution | Armo | DP | PP |
Troll, Spectral |
Dark;Wild | 5d10+21 | 3d10+14 | 2d10+15 | 3d10+14 | 6d10+41 | 5 | 6d10+41 | 2d10+8 |
Special Abilities | Description |
Infravision: 90'; | material form only in dark, slay all living creatures, |
Allergy: Silver or magic weapons | infravision 90', attack: claw/claw/bite, silver or magic |
Allergy: Sunlight turns to mist | weapon turn as spector, if killed by troll turn to 1 in 3 days |
Mist Form: Night only | unless proper burial, vanish in direct sunlight & reappear at |
nightfall, those captured escape in this manner |
Troll, Stone |
Dark | 5d10+18 | 3d10+7 | 2d10+10 | 3d10+10 | 6d10+42 | 7 | 6d10+42 | 1d10+3 |
Special Abilities | Description |
Regeneration: 1 point of DP per round | Large and dumb creatures. They are closly related to the |
Weakness: sunlight stiffens their skin reducing | Rock Trolls but feel themselves inferior causing them to be |
any physical action by -20 and causes them great | even nastier and bad tempered. |
pain. Strong sunlight will actually turn them to |
stone. |
Night Vision |
Troll, Swamp |
Dark | 5d10+18 | 3d10+12 | 2d10+6 | 3d10+22 | 6d10+62 | 7 | 6d10+62 | 1d10+3 |
Special Abilities | Description |
Regeneration: 5 points of DP a round | Savage beasts that have incredible regenerative abilities. |
These trolls have very little sense of tactics or strategy and |
attack with reckless abandon |
Urak-hai |
Dark | 5d10+18 | 3d10+13 | 3d10+12 | 3d10+17 | 5d10+32 | 3 | 5d10+32 | 2d10+5 |
Special Abilities | Description |
Often known as Great Orcs. These orcs get as large as 7' tall |
and are quite broader than their cousins. They tend to be a |
brownish black color and have arms more proportionate to |
their bodies. |
Urd |
Dark | 3d10+8 | 4d10+10 | 3d10+12 | 3d10+15 | 3d10+14 | 0 | 3d10+14 | 3d10+9 |
Special Abilities | Description |
Winged Flight | relative of kobold, bat-like wings, infravision 60', hunt at |
Infravision | night dropping rocks from air victims are consideredAC 10 |
(adj DEX) actively dodging AC 2, rocks cause 2d4 dmg, |
tribes contain subchief (AC 7), chief (50%magic leather |
armor) & shamans able to speak w/ bats |
Page 35 of 36 |