Race | Power | Might | Agility | Wisdom | Psyche | Constitution | Armo | DP | PP |
Ratling |
Nature;Wild | 3d10+12 | 4d10+18 | 4d10+24 | 3d10+12 | 3d10+18 | 0 | 3d10+18 | 2d10+6 |
Special Abilities | Description |
Native language is Gobblely. | Ratlings are a race of humanoids who resemble rats. They are |
Night Vision 40' | sly and plotting creatures who gather ancient and modern |
Sensitive Whiskers provide Blindfighting | means of magic. Ratlings tend to be quiet and shrewd |
Acute Hearing | observers. They are clever, cunning, sneaky and |
Poor Day Vision | resourceful, although they sometimes play the fool until |
their oppenents lower their guard. Average height is 4' to |
5.5' tall weighing 45 to 90 lbs. Usually live to 55 years |
old. |
Rockman |
Dark;Light;Nature | 4d10+40 | 2d10+3 | 2d10+5 | 3d10+15 | 5d10+63 | 20 | 5d10+63 | 1d10+3 |
Special Abilities | Description |
No oxygen dependancy | Appear to be a boulder with arms and legs standing 3'6" |
Blending: in rocky environments | high. Two large eyes and a mouth appear on the body. |
Limited manual dexterity: -10 to fine | Hands and feet resemble a mitten with only a thumb and one |
manipulation of objects. | large finger. They eat rocks for nurishment and can be |
easily tempted by offerings of rare types. Society is very |
warlike. |
Scarecrow |
Light;Dark | 5d10+8 | 2d10+28 | 2d10+23 | 2d10+13 | 4d10+45 | 0 | 4d10+45 | 2d10+12 |
Special Abilities | Description |
Blunt Attacks do half damage; |
Weakness: Fire: 3x damage |
Sea Titan |
Nature | 5d10+24 | 5d10+25 | 4d10+30 | 4d10+21 | 5d10+28 | 12 | 5d10+28 | 6d10+25 |
Special Abilities | Description |
ARM & special abilities don't appear until |
mid-teens. |
Self Sustenance |
Imm. to normal poisons/ toxins |
Regen: 1d4x10 DP/min |
Regrow lost limbs & organs in 4d6 hrs |
Survive ocean depths to 4000' |
No ARM vs Magic and Psionic. |
Rune & Artifact do 2x damage |
Seljuk |
0 |
Special Abilities | Description |
Phase 69 |
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