Race Power Might Agility Wisdom Psyche Constitution Armo
DP PP

Ratling

Nature;Wild
3d10+12 4d10+18 4d10+24 3d10+12 3d10+18 0
3d10+18 2d10+6

Special Abilities Description

Native language is Gobblely. Ratlings are a race of humanoids who resemble rats. They are

Night Vision 40' sly and plotting creatures who gather ancient and modern

Sensitive Whiskers provide Blindfighting means of magic. Ratlings tend to be quiet and shrewd

Acute Hearing observers. They are clever, cunning, sneaky and

Poor Day Vision resourceful, although they sometimes play the fool until

their oppenents lower their guard. Average height is 4' to

5.5' tall weighing 45 to 90 lbs. Usually live to 55 years

old.

Rockman

Dark;Light;Nature
4d10+40 2d10+3 2d10+5 3d10+15 5d10+63 20
5d10+63 1d10+3

Special Abilities Description

No oxygen dependancy Appear to be a boulder with arms and legs standing 3'6"

Blending: in rocky environments high. Two large eyes and a mouth appear on the body.

Limited manual dexterity: -10 to fine Hands and feet resemble a mitten with only a thumb and one

manipulation of objects. large finger. They eat rocks for nurishment and can be

easily tempted by offerings of rare types. Society is very

warlike.

Scarecrow

Light;Dark
5d10+8 2d10+28 2d10+23 2d10+13 4d10+45 0
4d10+45 2d10+12

Special Abilities Description

Blunt Attacks do half damage;

Weakness: Fire: 3x damage

Sea Titan

Nature
5d10+24 5d10+25 4d10+30 4d10+21 5d10+28 12
5d10+28 6d10+25

Special Abilities Description

ARM & special abilities don't appear until

mid-teens.

Self Sustenance

Imm. to normal poisons/ toxins

Regen: 1d4x10 DP/min

Regrow lost limbs & organs in 4d6 hrs

Survive ocean depths to 4000'

No ARM vs Magic and Psionic.

Rune & Artifact do 2x damage

Seljuk

0

Special Abilities Description

Phase 69

Page 30 of 36
First Previous Next Last 1