Race Power Might Agility Wisdom Psyche Constitution Armo
DP PP

Booka

Nature;Wild
2d10+7 6d10+21 5d10+18 5d10+18 2d10+11 0
2d10+11 5d10+30

Special Abilities Description

Allergy: Cold; These generally cheerful sprite-like creatures like to be

Invisibility: no combat while invisibile around other races. They live in attics and barns but

usually stay out of site. They can be quite mischievous but

their pranks are generally harmless. However, if one is hurt,

they will band together to make the live of their attacker

miserable. They do like shiny objects and can be paid off.

They avoid combat when possible by turning invisible

Brownie, Buckawn

Nature;Wild
2d10+6 6d10+23 5d10+23 5d10+25 2d10+9 0
2d10+9 6d10+37

Special Abilities Description

Detect Invisible; less friendly & more tricky than cousins, use daggers &

Infravision; darts (drugged or poisoned at times), at 6th lvl can cast

Dance Light; spells at will: audible glamer, change self, dance light &

Invisibility: 1x/day for lvl/rnds invisible, (1/day): entangle, pass w/o trace, summ insects &

trip,never surprised, detect invisible, infravision, DN 50%;

HS 80%; MS 80%, speak brownie, pixie, satyrs & sprites

Brownie, Common

Nature;Wild
2d10+4 6d10+22 5d10+20 5d10+25 2d10+8 0
2d10+8 6d10+35

Special Abilities Description

Small Size peaceful & friendly, dislike combat, rely on magic. Only 10

Blending inches tall

Brownie, Dobie

Wild
2d10+3 6d10+20 5d10+18 5d10+24 2d10+8 0
2d10+8 6d10+31

Special Abilities Description

Forget peaceful cousins of brownies, "country bumpkin", prefer to

Fumble sneak away rather than fight, will defend "big-folk"

friendsAC 5 outdoors, cast: confuse lang, grease, forget,

fumble & ray of enfeeblement (all 1/day @ min level to cast

each)use tool or hammer 1d2 dmg, dagger or short sword

1d3, save -3 vs illusion & charm, save as 9th lvl priest

Brownie, Quickling

Dark, Nature
2d10+8 6d10+23 5d10+20 5d10+28 2d10+9 0
2d10+9 6d10+30

Special Abilities Description

Invisiblity: Always, blur when moving mini-elf, dress in bright colors, speak fast, if not moving

Levitate 1x/day 100% invisible (90% moving), only visible as a blur, save

as 9thlvl priest, leaders 75% of using poison (save or

paralysis), cast 1/day: ventriloquism, forget, levitate,

shatter, dig & firecharm, once gentle race now cruel killers,

leader (HD/THAC0/XP) 3/19/3000; elder: 4/17/4000,

dwell in dark evil

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