Race | Power | Might | Agility | Wisdom | Psyche | Constitution | Armo | DP | PP |
Booka |
Nature;Wild | 2d10+7 | 6d10+21 | 5d10+18 | 5d10+18 | 2d10+11 | 0 | 2d10+11 | 5d10+30 |
Special Abilities | Description |
Allergy: Cold; | These generally cheerful sprite-like creatures like to be |
Invisibility: no combat while invisibile | around other races. They live in attics and barns but |
usually stay out of site. They can be quite mischievous but |
their pranks are generally harmless. However, if one is hurt, |
they will band together to make the live of their attacker |
miserable. They do like shiny objects and can be paid off. |
They avoid combat when possible by turning invisible |
Brownie, Buckawn |
Nature;Wild | 2d10+6 | 6d10+23 | 5d10+23 | 5d10+25 | 2d10+9 | 0 | 2d10+9 | 6d10+37 |
Special Abilities | Description |
Detect Invisible; | less friendly & more tricky than cousins, use daggers & |
Infravision; | darts (drugged or poisoned at times), at 6th lvl can cast |
Dance Light; | spells at will: audible glamer, change self, dance light & |
Invisibility: 1x/day for lvl/rnds | invisible, (1/day): entangle, pass w/o trace, summ insects & |
trip,never surprised, detect invisible, infravision, DN 50%; |
HS 80%; MS 80%, speak brownie, pixie, satyrs & sprites |
Brownie, Common |
Nature;Wild | 2d10+4 | 6d10+22 | 5d10+20 | 5d10+25 | 2d10+8 | 0 | 2d10+8 | 6d10+35 |
Special Abilities | Description |
Small Size | peaceful & friendly, dislike combat, rely on magic. Only 10 |
Blending | inches tall |
Brownie, Dobie |
Wild | 2d10+3 | 6d10+20 | 5d10+18 | 5d10+24 | 2d10+8 | 0 | 2d10+8 | 6d10+31 |
Special Abilities | Description |
Forget | peaceful cousins of brownies, "country bumpkin", prefer to |
Fumble | sneak away rather than fight, will defend "big-folk" |
friendsAC 5 outdoors, cast: confuse lang, grease, forget, |
fumble & ray of enfeeblement (all 1/day @ min level to cast |
each)use tool or hammer 1d2 dmg, dagger or short sword |
1d3, save -3 vs illusion & charm, save as 9th lvl priest |
Brownie, Quickling |
Dark, Nature | 2d10+8 | 6d10+23 | 5d10+20 | 5d10+28 | 2d10+9 | 0 | 2d10+9 | 6d10+30 |
Special Abilities | Description |
Invisiblity: Always, blur when moving | mini-elf, dress in bright colors, speak fast, if not moving |
Levitate 1x/day | 100% invisible (90% moving), only visible as a blur, save |
as 9thlvl priest, leaders 75% of using poison (save or |
paralysis), cast 1/day: ventriloquism, forget, levitate, |
shatter, dig & firecharm, once gentle race now cruel killers, |
leader (HD/THAC0/XP) 3/19/3000; elder: 4/17/4000, |
dwell in dark evil |
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