Race Power Might Agility Wisdom Psyche Constitution Armo
DP PP

Ogrillion

Dark
5d10+15 2d10+15 2d10+10 3d10+12 5d10+35 4
5d10+35 2d10+3

Special Abilities Description

A crossbreed between ogres and orcs. They are usually

large but not over seven foot with large knots on their skin

that are usually purple or green. Their skin is usually pitch

black in color with some shades of green

Ojahee

0

Special Abilities Description

South America2 106

Old One

Dark;Light;Wild
5d10+7 5d10+30 6d10+60 7d10+40 5d10+55 0
5d10+55 7d10+120

Special Abilities Description

Telepathy Near immortal humanoids who are usually either associated

Iron Will: can store level x 10 damage per hit in with the Dark or the Light. There primary objective

an Iron Will and take half damage after the fight. thoughout history is to oppose the other. A very few Wild

Also allow level x 10 to be added to any attribute Old Ones remain and are constantly bombarded with

for purposes of making RR requests to join one side or the other

Ondonti

Light
5d10+8 3d10+11 2d10+14 3d10+13 5d10+25 1
5d10+25 2d10+5

Special Abilities Description

Inv. to Charm cousin of orcs, peaceful farmers & gatherers, speak common,

Purify Food/Drink kill only for food or insane/diseased, immune to charm,can

3/day: sanctuary & purify food/drink, barkskin (1/day), tree

(1/wk), save +1 vs poison, STR 17-19 & CON 16-18,use

bastard sword or 2-handed, may be clerics of 1st to 7th lvl,

opposite of orcs (peaceful, kind & dependable)

Orc

Dark
5d10+10 3d10+10 2d10+12 3d10+14 5d10+25 1
5d10+25 2d10+3

Special Abilities Description

These nasty pig snouted creatures are vicious and chaotic

in nature. They are usually six foot tall and have greenish

brown skin. Their arms usually are longer than a humans

would be.

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