Race | Power | Might | Agility | Wisdom | Psyche | Constitution | Armo | DP | PP |
Faerie, Green Wood |
0 |
Special Abilities | Description |
Faerie, Night-elf |
0 |
Special Abilities | Description |
Faerie, Seelie |
Nature;Wild | 0 |
Special Abilities | Description |
Invisibility | sylvan woods, shy, mischievous & annoying, dislike |
Sleep | combat, invisible at will, use tiny weapons: sword (1d2) or |
bow (1),anyone hit save vs spell or fall asleep 2d4 hrs (must |
save each hit), may ride giant insects (dragonfly, bumblebee |
&hornet) carry lance (1d4 may have sleep poison), innate |
magical abilities (at least one) see MAII, society has classes |
Faerie, Silver Bell |
0 |
Special Abilities | Description |
Faerie, Squeaker |
Nature;Wild | 0 |
Special Abilities | Description |
Self Sustenance | created by wizard spell gone bad, pixie-like, attack to |
annoy & aggravate, throw stones etc +2 att, alwayshide |
behind cover, no strategy, no leader, terretory 1 mile & |
patrol it harassing those who enter it, do not eat,reproduce |
rapidly |
Faerie, Stwinger |
Light | 0 |
Special Abilities | Description |
Pheromones: Charm | nauseatingly cute, speak pixie, brownie, elf, dwarf & gnome, |
do not fight, sole purpose is have fun, in combatemits a |
pheromone that charms all 40'-radius save vs BW neg, will |
swing hard on charmed victims 1 dmg per2 rnds, if 50% hp |
lost new save -4, mirror image 3/day, 1 every 3 yrs all |
stwingers gather 10 day "great meet" |
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