Race Power Might Agility Wisdom Psyche Constitution Armo
DP PP

Faerie, Green Wood

0

Special Abilities Description

Faerie, Night-elf

0

Special Abilities Description

Faerie, Seelie

Nature;Wild 0

Special Abilities Description

Invisibility sylvan woods, shy, mischievous & annoying, dislike

Sleep combat, invisible at will, use tiny weapons: sword (1d2) or

bow (1),anyone hit save vs spell or fall asleep 2d4 hrs (must

save each hit), may ride giant insects (dragonfly, bumblebee

&hornet) carry lance (1d4 may have sleep poison), innate

magical abilities (at least one) see MAII, society has classes

Faerie, Silver Bell

0

Special Abilities Description

Faerie, Squeaker

Nature;Wild 0

Special Abilities Description

Self Sustenance created by wizard spell gone bad, pixie-like, attack to

annoy & aggravate, throw stones etc +2 att, alwayshide

behind cover, no strategy, no leader, terretory 1 mile &

patrol it harassing those who enter it, do not eat,reproduce

rapidly

Faerie, Stwinger

Light 0

Special Abilities Description

Pheromones: Charm nauseatingly cute, speak pixie, brownie, elf, dwarf & gnome,

do not fight, sole purpose is have fun, in combatemits a

pheromone that charms all 40'-radius save vs BW neg, will

swing hard on charmed victims 1 dmg per2 rnds, if 50% hp

lost new save -4, mirror image 3/day, 1 every 3 yrs all

stwingers gather 10 day "great meet"

Page 12 of 36
First Previous Next Last 1