Basic Moves


Basic Controller Moves

Quick  Punch (Qp)  L
Medium Punch (Mp)  Y
Fierce Punch (Fp)  X
Quick  Kick  (Qk)  R
Medium Kick  (Mk)  B
Fierce Kick  (Fk)  A

NOTE: These are the default button assignments. They may be changed on the Option Screen.

Other Moves

Block High         Hold Back
Block Low          Hold Down-Back
Duck               Down
Top Attack         Back+Fp
Uppercut           Down+Fp  (NOT ALL CHARACTERS HAVE!!)
Sweep              Down+Fk  (NOT ALL CHARACTERS HAVE!!)

Jump-In Auto-Doubles

NOTE: All of these combinations work with all of the characters, but some must be done while ducking.

Qp to Qk OR Qk to Qp
Mp to Fk OR Fk to Mp
Mk to Fp OR Fp to Mk

These may be followed by "Linkers" or "Enders" (see Profiles)

Combo Breakers

Quick breaks Medium
Medium breaks Fierce
Fierce breaks Quick

(For individual Combo Breakers, see Profiles.)

NOTE: You cannot break an Ultra or Ultimate Combo.

Ultra Combos

Executed during a Combo when your opponent's Life Bar is flashing red. These cannot be broken with a Combo Breaker.

(For individual Ultra Combos, see Profiles.)

Ulitmate Combos

Executed exactly the same as an Ultra Combo, except that it ends with an automatic Danger Move. These generally score less hits than an Ultra Combo.

(For individual Ultimate Combos, see Profiles.)


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