Homebrew Rules

Using CyberEvolution in CP2020


by Dan Bailey <superdan@mkvax1.mankato.msus.edu>
Author's Note: This is a way to adapt the Carbon Plague (from CyberGeneration) for use in a normal CP2020 campaign. Just in case you don't like the idea of a 13-year old edgerunner.
In 2020, three AIs that had gone rogue, banded together to create AItech Incorporated, the first corporation headed by AIs and not humans. Their goal was to create nanotech that would bring humanity to a higher level, and hopefully, in the process make them realize the potential of Artificial Intelligences, and thereby grant them the rights they felt they deserved. After nearly two years, they introduced their CyberEvolution line of nanotechnology, which is very difficult to find, and very costly.

To acquire a Major Evolution involves making contact with an AItech representative, which is a Near Impossible task. To get a Minor Evolution is easier, requiring the individual to download the list of AItech dealers from his nearest BBS.

AItech is proud to introduce the future of humanity! The next step in evolution! CyberEvolution! You can have powers beyond your wildest imagination! From the more costly Major Evolutions to our less radical and more economic Minor Evolutions, all will bring you to a higher level of existence without any loss of Empathy, thanks to revolutionary techniques developed by free AIs.

 

Major Evolution

These are the five major types initially listed in CyberGeneration, which you will need to use this article. They work as describe in the section in CyberGeneration, and have a HC=0. Granted, the recipient will still experience the symptoms of the Carbon Plague before all the evolution is complete. Costs are as follows:


    Tinman:  9,000,000eb
    Alchemist:  15,000,000eb
    Scanner:  12,000,000eb
    Bolter:  9,000,000eb
    Wizard:  10,000,000eb

No character may have more than one major evolution.

 

Minor Evolutions

This is the conglomeration of lesser evolutions, which are more readily available and cheaper than the ones listed above. They, too, have a HC=0. The evolution takes 1-2 days, and during this time, the character will experience the symptoms of the "Carbon Plague." A character may have two minor evolutions, even if he already has one major evolution, barring any incompatibilities.

 

Visionary 5000eb
Gives the person perfect vision with low-light, anti-dazzle, and a V-link (if using Virtuality), equivelent to having cybereyes.
Brainiac 25000eb
Gives the user the equivelent of Hyper-Intelligence Syndrome (INT 15).
Listener 7000eb
Improves the recipient's hearing, giving them quality equivalent to the best cyberoptics, with enhanced hearing range, sound editor, subsonic, and level dampener.
Brute 4000eb
Gives the recipient a +1 or +2 BT modification. 50/50 chance.
Speedfreak 3000eb
Recipient gets a +1 MA bonus.
Vampire 8000eb
The nanotechs build a set of retractable vampires in the user's mouth equivelent to Extended Canines (see ChromeBook 2) and a nanofactory that creates a sleep-toxin from the body's supply of nutrients, which can be injected when the "vamp" bites someone.
Feline 9000eb
Gives the user low-light vision and anti-dazzle (like the cyberoptic), enhanced hearing (like the cyberaudio), improved balance (+1 to any acrobatics skill), and a +1 MA.
Hardskin 3000eb
Creates undetectable SP8 skinweave.
Alter 15000eb
At will, the recipient can change their ATTR by +1 or -1 and
change hair/eye color at will.
Shadow 15000eb
Using a thermograph to spot a Shadow character is a Difficult (20) task. Although it breaks up their thermal outline, it does not trap heat. So, an indistinct blob is visible - if compared to another form of visual input (low-light for example) the difference will be readily apparent. Shadows also have low-light vision.
Chameleon 20000eb
Gives the character the ability to change their skin attributes as if they were a chameleon. The CyberEvolution
functions identically to the Militech M96 Ghostsuit found in ChromeBook 2 (pg. 27).
Untouchable 16000eb
Creates a charged field around the body that basically works like a taser. It functions identically to the SecSystems Protection Field in ChromeBook2 (pg. 12).
Healer 100,000eb
A Healer can excrete Nanosurgeons through their palms which affect the wounded person for 24 hours after contact is made, and work as listed in CP2020 (pg. 75).
Wraith 100,000eb
A Wraith has a "death-touch" from his palms, which causes the victim to take 4 points of damage per hour until dead. The death-touch will not work on other CyberEvolved (major or minor) or any "normal" human with Toxin Binder Nanotechs.
Eternal 1,000,000eb
An Eternal gets the equivelent of an FBRs Longevity Module built in their body by nanotechs. It gives the person a lifespan of 200-250 years. See ChromeBook2, page 85.
Visionary II 5000eb
A slightly different version of the Visionary, this one has infrared, image enhancement, anti-dazzle, and a V-link (if your campaign uses Virtuality).
Bloodhound 2000eb
Gives the character the equivelent of an Olifactory Boost (CP2020).
Stalker 250,000eb
The character becomes the ultimate killer. Vision is enhanced with the addition of low-light. Enhanced hearing range and an olifactory boost help track prey. Hard-to-detect SP10 skinweave is laced in, and the recipient gets a +1 bonus to MA and REF. Their fingers become like Tinman limbs, but can only become Rippers.
MindJammer 200,000eb
The character gives off electromagnetic fields that cause blinding headaches in others, resulting in a -2 to REF, -2 to COOL, and a -1 to INT until the field is shut off. This field will not affect other CyberEvolved, but Scanners will have difficulty reading others in the area.
Doc 100,000eb
Basically the same thing as a Healer, but excretes Anti- Plague nanotechs and Toxin Binders (ChromeBook 1 and CP2020, respectively).
Zap 75,000eb
It's "Bolter, Jr."! Gives the recipient a Tazer Grip (like
the cyberware option), palms only.

 

Including Minor CyberEvolution in CyberGeneration

Assume that of all individuals in the target age range of the Carbon Plague that are "unaffected," 1 in 10 of them develop a Minor CyberEvolution. These are usually not as easily detected by outsiders.

Also, 1 in 100 Major CyberEvolution-"stricken" people get a Minor Evolution along with their Major.

 

CyberEvolution Incompatibilities


Major CyberEvolution
Type                May not combine with:
Tinman              Hardskin, Shadow, Chameleon, Untouchable,
                   Healer, Wraith, Stalker
Alchemist           Healer, Wraith, Havok, Doc, Zap
Scanner             Brainiac, MindJammer, Zap
Bolter              Zap
Wizard              Brainiac, MindJammer, Enchanter
Minor CyberEvolution
Type                May not combine with:
Visionary           Visionary II
Brainiac            Scanner, Wizard
Hardskin            Stalker, Tinman
Shadow              Tinman, Chameleon, Untouchable
Chameleon           Tinman, Shadow, Untouchable
Untouchable         Tinman, Shadow, Chameleon
Healer              Tinman, Alchemist, Wraith, Stalker, Zap
Wraith              Tinman, Alchemist, Healer, Stalker, Doc, Zap
Visionary II        Visionary
Stalker             Tinman, Hardskin, Healer, Wraith, Doc, Zap
MindJammer          Scanner, Wizard, Brainiac
Doc                 Alchemist, Tinman, Wraith, Stalker
Zap                 Alchemist, Scanner, Bolter, Tinman, Healer,
                   Wraith, Stalker, Doc


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