These rules are designed to integrate with the Cyberpunk2013 and 2020 systems. They utilise hypothetical drugs with a mostly-factualchemical and biological basis.Neither the article or the author promotethe usage of any illegal drug, (the same also goes for some legal drugssuch as nicotene and alcohol).
Every drug is distinguised by three variables, the Drug-Addiction-Modifier(DRM), the Over-Dose-Modifier (ODM) and Withdrawal-Modifier (WDM).Of course each drug also has unique properties and side-affects whichare detailed in the drugs description.
Each time that the user takes this particular drug they must roll 1d10 +DRM. If the result is less than the total number of times (including thisone) that they have taken the drug then they are have become"addicted" .
Each time the drug is used roll 1d10+4+ODM. If the result is less than11 - BODY(Unenhanced) then "overdose" has occured. Go straightto Death-State 1d10.
Any time the "cold-turkey" period for the drug is reached roll1d10+DRM. If you roll under 5 then you remain addicted and must face another "cold-turkey" period and you now suffer fromthe drugs "Permenant-Side-Effects", which are, of course, permenant.Anyone with First-Aid OR Pharmaceutical skill treating the withdrawercan add one-half of either of their skills (round up) to the WDM roll.
All drugs are always treated seperately, but for each "hit" of either thesame or a different drug that is in your system a PENALTY of one pointis calculated for all ODM roll. Any "positive" affects to skills or attributesare diminished by 50% (round down).e.g. Taking BOTH Jetwash (+2COOL) and Pepstuff (+1 COOL) does NOT provide the user with +3COOL, but rather with ((+2 /2 r.d.) + (+1 /2 r.d.)) = +1 COOL - they messyou around so much they negate any so called "benefits".
When a drug will cause "withdrawal symptoms to occur unless theaddict has a "hit" of the drug, look at the chemical composition of thedrug (Benzadrine, Tropaine Alkaloid,etc). Any other drug with at least50% of the same base composition will offset "withdrawal". Of courseyou just wind up with a whole new problem.
The BEST form of treatment for any type of drug is hospitalisation. TheMedical/Pharmaceutical skill of the doctors is always high, plus theycan revive you should an ungraceful Death-State be reached. If thepain of "withdrawal" becomes too much you can even be placed into"braindance" untill the ordeal is over. However there is the matter of thefee ... ((10-WDM) x (900+1d600)) Nuyen.
1. The problem of physical addiction is detailed in these rules but theone of mental addiction must necessarily be done through insightfulroleplaying.
2. The permenant-side-effects are only inflicted should the first"withdrawal" attempt for that drug be failed. They are not cumulativeshould the user be attempting to withdraw again (for that drug).
3. The "time-to-withdrawal" begins when the drug wears-off, not while it is still active
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