HOUSE FEAT CONVERSIONS

SECTIONS
INTRO
COMBAT
NEW FEATS
MONSTERS
MAGIC
ARADIA (setting)

NO CHANGES
All Item Creation Feats remain the same as do: Skill Focus, Alertness,  Leadership,  Run, Toughness, Improved Initiative,
Lightning Reflexes, Great Fortitude, Iron Will, Track, Endurance, Weapon Focus, Weapon Specialization, Weapon Finesse

ATTACKS of OPPORTUNITY FEATS
Combat Reflexes becomes Bulging Thews
Expertise (See COMBAT FEATS)
Improved Disarm  becomes Follow Through
Improved Unarmed Strike  becomes Improv. Weapons
Power Attack (see COMBAT FEATS)
Improved Bull Rush  becomes Shield Bash
Sunder   becomes Follow Through

PROFICIENCIES
Light, Heavy or Medium Armor ignore, no AC penalties
Exotic, Martial or Simple Weapon ignore, no -4 penalties
Shield    ignore, no AC penalties

METAMAGIC
Empower, Enlarge, Extend, Heighten, Maximize, and Quicken Spell should be traded for Schools of Magic or Holy Feats.
Silent Spell and Still Spell have slight differences in this system, but can be kept pretty much "as is."

SPECIAL CHANGES
Extra Turning  becomes Necromancy
Spell Mastery becomes any Holy or Magic

GENERAL  FEATS
Ambidexterity   becomes Combined Strike
Blind Fighting   becomes Cat-Like Grace
Combat Casting   becomes Righteous Wrath
Cleave   becomes Bulging Thews
Deflect Arrows  becomes Ricochet Block
Dodge    becomes Cat-Like Grace
Expertise   becomes Cat-Like Grace
Far Shot  becomes Called Shot
Great Cleave  becomes Bulging Thews
Improved Critical   becomes Extreme Violence
Improved Trip  becomes Shield Bash
Improved Two Weapon Fighting  becomes Combined Strike
Mobility  becomes Cat-Like Grace
Mounted Archery  becomes Called Shot
Mounted Combat  becomes Saddle Force
Point Blank Shot  becomes Called Shot
Power Attack   becomes Extreme Violence
Precise Shot  becomes Called Shot
Quick Draw   becomes Trick Shot
Rapid Shot  becomes Trick Shot
Ride-by Attack  becomes Saddle Force
Shot on the Run  becomes Trick Shot
Spell Focus   becomes Counterspell
Spell Penetration  becomes Sympathy & Contagion
Spirited Charge  becomes Combined Strike
Spring Attack  becomes Ricochet Block
Stunning Fist  becomes Pressure Points
Trample   becomes Improvised Weaponry
Two-Weapon Fighting (TWF) becomes Combined Strike
Whirlwind Attack  becomes Bulging Thews
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