This is a Motley (a faction of imaginary friends) for a Changeling LARP scenario. Maybe it'll give you some ideas for your own games. You're certainly welcome to use it whole cloth and I'd be flattered if you told me how it worked at yokeltania@yahoo.com.
IMPORTANT GAME NOTES(SKIP)
The play area represents the banquet room of the local Children's Hospital, where a sumptuous feast has been laid out and enhanced by glamours. Mortal society beleives this is some sort of private fundraiser. Only Kithian, fay like yourself, know that it's really a magical ritual in a wondrous fortress.
The hospital is really the Tor of a Thousand Towers, a place of high magic which only faeries or those they enchant can access. It is so precious to the world of magic that even faerie are allowed in here only once a year, for a grand festival: the Rade. Once mortals gathered berries at festivals like these. Faeries use them as an excuse to collect DROSS.
DROSS is the stuff dreams are made of. The dreams and nightmares of the many children here create it. Faeries can use it as currency or to cast magical spells against the encroaching winter of the soul and the death of magic. There isn't much Dross available in the main banquet hall.
If you want to collect some of the free Dross, you will need to find a Guardian. Some players may have been selected as Guardians, to take the pressure off Storytellers and Narrators, so ask around if you can't get to an ST right away. Each Guardian has the right to impose a puzzle or riddle upon you, or some other kind of test, before awarding you with any Dross you found in your search.
Your character can pretend to leave the hospital/tor at any time and re-enter at will, but if you want to go into the woods around the Tor (which are thick with hostile Indian Spirits called the Nunnehi), you will have to speak to a ST/GM first.
BACKSTORY
Cheat to Live
Every year, during the Rade, a medieval-style tournament is held, complete with a joust. Normally, the champion of the joust is a Seelie Sidhe Knight. Last year, however, the unthinkable happened. A disgusting and tainted Unseelie Black Knight won. Kick ass!
A few of the brains trust in this motley had figured out that the way an opponent won was not actually to beat the opponent (a Protocol spell prevents winning by bloodshed because of some clause called Aw-Play-Zonts.) The way to win is to manipulate popular opinion. The winner is whoever the crowd thinks ought to win.
Therefore, like last year, it would behoove your crew to turn the crowd against the Come Hither challengers (your mostly-Sidhe Seelie opponents.) If you can circulate rumours, schmooze and get people's ire up against the Come Hitherers, an easy chore if most of them are Sidhe anyway, you have a good chance of changing the outcome of theis boring old tourney.
Game-wise, at each stage of the Tourney, the GM is going to ask all the spectators who they think should win (ostensibly based on the performance of the Knight in question.) Being Unseelie, you are free to play any dirty angle you can come up with, but don't bug the STs too much. The paperwork for this game is murder and nothing puts an ST in a worse mood than Paperwork.
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OTHER MOTLEYS
Although players are supposed to pick only one Motley and play it, you might be surfing this site as a potential storyteller. Use the links below to flip through the other Motleys quickly.
The Folk Next Door
The highest nobles in the land.
The Come Hitherers
Seelie Knights, here for a joust.
The Gentry
Their underhanded unseelie opponents. (Yay!)
Them What Goes Around
Mysterious visitors with a strange agenda.
The Short Hoggers
A group of guides helping a friend through the Chrysalis.
The Kindly Ratchets
Goons.
Feel free to drop me an electronic line at yokeltania@yahoo.com. Make sure to take your tell me who you are and what this is about. My name is Rp and I like to get letters.
Last fiddled with in October of 2002, but first fiddled with in 2000.