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White Scars Army list

3rd edition Warhammer 40,000

HQ

SEE CODEX SPACE MARINES FOR THE FOLLOWING HQ CHOICES.
Space Marine Heroes
Librarian
Chaplain
Command Squad

Elites

0-3 Soul Drinkers Squad 6 to 10 models.
Profile
Points/Model
WS
BS
S
T
W
I
A
Ld
Sv
Soul Drinkers Squad
38
3
3
4
4
1
4
1
8
3+
Weapons: Power Sword and Bolt Pistol.
Squad: 6 to 10 models.
Special Rules: Jump Packs. Refractor field 5+ Invulnerable save.
SEE CODEX SPACE MARINES FOR THE FOLLOWING ADDITIONAL ELITES CHOICES.
Terminator Squad
Terminator Assault Squad
Space Marine Veteran Squad
Dreadnought

Squads

Cobra Squad 6 to 10 models.
Profile
Points/Model
WS
BS
S
T
W
I
A
Ld
Sv
Cobra Squad
30
3
3
4
4
1
4
1
8
3+
Weapons: Boltgun
Squad: 6 to 10 models
Options: Up to two models per Squad may replace their Boltgun with:
a flamer at a cost of 3 points
a plasma gun at a cost of 5 points
a melta gun at a cost of 8 points
Special Rules: Jump Packs.
SEE CODEX SPACE MARINES FOR THE FOLLOWING ADDITIONAL SQUAD CHOICES.
Assault Squad without jump packs
Scout Squad
Tactical Squad

Fast Attack

SEE CODEX SPACE MARINES FOR THE FOLLOWING FAST ATTACK CHOICES.
Assault Squad
Bike Squadron
Attack Bike Squadron
Scout Bike Squadron
Land Speeder Squadron
Land Speeder Tornado
Land Speeder Typhoon

Heavy Support

Note: Due to the White Scars lighting fast attack all heavy support Choices except for Land Raiders start the game in reserve and arrive on the first turn.
SEE CODEX SPACE MARINES FOR THE FOLLOWING HEAVY SUPPORT CHOICES.
Devastator Squad 0-1
Predator Annihilator 0-1
Predator Destructor 0-1
Vindicator 0-1
Land Raider
Whirlwind 0-1

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