ELITES
Electropriests 5 to 10.
|
Profile |
Points/Model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Electropriest |
26 |
4 |
3 |
6 |
3 |
1 |
3 |
2 |
8 |
5+ |
Weapons: None dangerous enough as is!
Special: Ignores armour
Static Shock: The powerful electrical discharges arcing across their bodies in combat makes it near suicidal both for them and the vehicle to be bunched together in a transport vehicle. Electro Priests can never be carried in any type of transport vehicle.
Fanatical Attack: Electro Priests will always attempt to move towards the nearest enemy in Line of Sight, and Assault the nearest enemy unit. If the Electro Priest unit fails a Morale Check in an Assault, the unit will not Fall Back. Instead, remove an additional D3 Electro-Priests as exhaustion forces them to collapse (exactly in the same manner as removing as casualties in an Assault as normal). Treat the combat as if it was a Drawn Combat in all other respects.
Return to Adeptus Mechanicus Codex main page.
Return to main page.
Original material is copyright © 2000
|