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And I must to say this with lots of humility because the merit is not mine, but of the source of inspiration portrayed here, a friend of mine that I knew in Mallorca, during the Masters of Animation that I did there. My Muse, as I use to call her. |
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original Fotografy
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So that the result were the most realistic possible I used the photography
to extract from it a texture that later would apply at the virtual
head. I had to deform the photo with Photoshop and to create symmetry
to obtain an acceptable image to work with (left). I applied it into
a plane, in other words, projecting it on the face like a slide projector
and also used as reference to model the face (right). late I made a small animation that you can unload here. |
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Unwrapped
face texture |
wired
geometry |
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