Fighters are relatively simple. Each one have about
50.000 faces, except for the farest ones, which are
rather optimised and have only 15.300 faces. Apart of the
classic meshed objects I have also used NURB surfaces for
the pilot's cockpit and the keel. Design is wholly inspired in naval shapes and
recalls the Roman Trirreme because of the keel and the
spur.
Hull's textures are made exclusively with Painter 3.5, a
very proper tool to simulate dirty, rust and waste
surfaces.
To achieve the form of Mars terraformed I had to generate
oceans following an altitude map which indicated me the
most probable zones where water could be settled. The
planet atmosphere is resolved by an omnidirectional light
focus with an effect of attenuate volumetrical light.
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Drawing Sketch |
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Mars altitude map |
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